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Dungeon Crawl Classic RPG Blackmoor?
#46
Mythlym,
these ideas are awesome! Some really caught my interest:

Mythlym Wrote:1-Egg of Coot is a Patron.

We've talked about this before, but still a really good idea. I like making the Egg more than just a background villain.

Quote:2-Coot was discovered to be a plan of existence,much like D&D's Far Realm.

This is really interesting.


Quote:3-Dungeons of Castle Blackmoor a constant threat and place of weirdness that if the players ignored for long,grew and exploded with dangerous weird consequences. Three Orc invasions,one rampaging Steam-powered Dragongolem,Sir Fang and the Knights of Vile,100 gnomes,The Goblin King(David Bowie type magical Goblin King who escaped Blackmoor and know leads all of the Goblins from his new Throne of Night).


Okay so many things I like here. The Goblin King/Jareth concept is awesome. I am stealing that. Throne of Night is a cool name too.
Overall, I like the idea of the Blackmoor Dungeon being a place that should not be left to its own.

Quote:4-Used Blackmoor organizations like the cabal for player type guilds. Tried to involve the pc's in guild interactions but frankly failed at this.

I am looking at new ways to make use of these as well. Some of the organizations might need an overhaul.

Quote:6-Used Guns only in very very rare instances (treat as magic items) but Steam-powered contraptions as more prevalent. The Dwarven Iron Knights(basicaly steam/magic powered Mech's) that the Lord of the Mines used to break the fourth siege of Blackmoor was the biggest example of Blackmoor Tech. The party did find a ancient Dwarven Tank at one point but they promptly ignored it.

Interestingly I used a similar concept as your Dwarven Iron Knights, although mine were more golems than mechs. Still, cool to see our ways of thinking run along similar lines.


Quote:7-The Cube of Coot was the largest single villain in the game(other than a single pc) a distant relation to the Egg,the Cube was shockingly strange and vile and sought to open the connection between Blackmoor and Coot and invade with the Army of Madness. He was defeated in the end and killed but it was revealed that that was his very plan from the beginning and that with his death the way to Blackmoor lay open. Nothing happened however so it was generally decided that it didn't work.

Totally stealing the Cube of Coot thing. Although I am wondering if it could be turned into some Hellrazer-ish artifact? Army of Madness is another cool name. Loving it! Smile What were they like?


Quote:8-oh! All Beholders come from Coot! They found that out from there brief visit.

Makes sense. And gives Coot a more defined image.

Quote:14-The Comeback Inn was a HUGE hit! Everyone loved it. Dave, The Deadly Darling of Arn was a huge hit as a old retired adventurer who bought the Inn and helped out the pc's for a fee every now and again.

Nice Arneson tribute there Smile


Quote:15-Ash Goblins scared the crap out of the pc's! Thay really just did not expect Strong Deadly Goblins. The pc's tried to hunt ALL the Ash Goblins down until it was revealed there were thousands. Then they tried to call in a orbital strike in the form of the Battle of Ash Hill,the highest level full party wipe in our DCCRPG game, 7th level. That's like a full company of 14th level characters and several dozen henchmen all died.

The battle sounds really epic! I'd love to hear more about how you handled the Ash Goblins. In some of the information leaked about the never published Age of the Wolf it seemed like the Ash Goblins may have been supposed to be fleshed out more there.


Quote:Only afterwards was it revealed that one of the pc's was a traitor and had organized the whole thing to weaken Blackmoor. That player character was then abandoned as a pc and became a npc,the player rolling up a new character with the rest of the party. This went VERY well,shockingly so in fact as I was VERY hesitant to let PVP into our games. In the past it has always lead to hard feelings and strife....something our games could do without. I guess we are all older and wiser than in our younger days because it went over great and everyone was ok with it. Perhaps it helped that that player went on to lose two more characters to that dastardly new npc!

I have had mixed experiences with this myself. In some cases it has worked well, while in others it has been a disaster. But more experienced/mature players surely helps. Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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