07-01-2014, 05:56 AM
Havard Wrote:Agreed. The box is too expensive for anyone but the most hard core fans.
My apologies, by the way, for derailing the thread. - It's just my old admonition about not being to academic:
AiF is a great resource for Arnesonian concepts, for sure; but at the same time, it's not useful in the same way that, what, a d20 book would be useful.
I... I guess I felt I neede to point that out. :oops:
Havard Wrote:The things I am looking into now are:
1) Bleakwood Mini-setting (this goes without saying).
2) References to Religion and Cosmology
3) Alignments: Alignments seem to be more like Elric-eque forces in AiF than in D&D.
4) Monsters: Monsters sometimes say more about the setting than just that the monsters are there.
5) Artifacts: What are their origins, who used them etc?
6) The Faerry Races
Actually, I am glad you're getting more into this; the game surely warrants a closer look, if only, because it's the only full-fledged product ever released where Mr Arneson allegedly had full creative control. So, certainly, worth a look, for a plethora (yes, I went there) of reasons.
