07-01-2014, 04:12 AM
Semi-Retired Gamer Wrote:I am digging what I'm reading on these combat house rules!
Thanks! Many of the numbers and calculations could probably be modified as I am getting more familiar with the system.
Quote:I think the move away from body type and using DEX for basic strike chances is a great idea. Maybe body type could be a penalty or bonus modifier?
Having looked through the monster entries I definitely agree. My main point was not to remove the body type element, simply shifting towards using DEX as the starting point. Since we probably arent going to see many battles where dragons are fighting againt snakes (or whatever), I think we could just assign bonuses/penalites for when humanoids are fighting creatures of other body types and vice versa.
Quote:Maybe the basic game could be d6 weapon damage & the advanced could be variable damage?
Yeah that would work.
I also had another random idea: If damage is determined by the second die rolled in the attack roll (ie the ones). This would give you a range of 1-10 in damage, though it would be more difficult if you wanted to distinguish between various types of damage.
Quote:The damage modifier you suggest is clear and simple to implement.
Thanks. I see a tendency to use 75% or 2/3rds 1/3rd etc in AiF. Generally I find that divisions other than half (50%) and 10% are going to be painful in stressed situations. Or maybe its just my math phobia kicking in
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign