06-30-2014, 04:50 AM
Thanks for clearing this up for us Charlie 
Having had a chance to read up a little myself now, I have some more thoughts on the matter.
Knowledge is not an attribute, but is linked to Education/Training. Basically what would be called skills in some other systems.
Constitution is as you say just a different name for Stamina, so it should be dropped altogether. The fact that it is used just adds confusion.
Health is useful for determining HP recovery, while Stamina is used to determine HP (along with Str and Dex) as well as determining how many Combat Rounds a person can fight before he suffers from fatigue. As I am likely to ignore the Fatigue Rules anyway, I think I will stick with Stamina and drop Health. In cases where Health is used, I will then refer to Stamina instead.
-Havard

Having had a chance to read up a little myself now, I have some more thoughts on the matter.
Knowledge is not an attribute, but is linked to Education/Training. Basically what would be called skills in some other systems.
Constitution is as you say just a different name for Stamina, so it should be dropped altogether. The fact that it is used just adds confusion.
Health is useful for determining HP recovery, while Stamina is used to determine HP (along with Str and Dex) as well as determining how many Combat Rounds a person can fight before he suffers from fatigue. As I am likely to ignore the Fatigue Rules anyway, I think I will stick with Stamina and drop Health. In cases where Health is used, I will then refer to Stamina instead.
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
