02-07-2010, 03:13 PM
Aldarron Wrote:Yep, that's what I figure and what the history pretty much says, but its pretty clear that the history section must have been flehsed out by the zgg team without paying much attention to the description of the levels, especially the first ones. They should be the oldest and most Sar aigu in architecture but they are clearly typical castle dungeons in design and function. So 2+2 don't equal 4. That's basically why I was reimagining the history a bit.
Yeah it doesnt make all that much sense does it? Unless the upper levels tended to be destroyed/collapse each time a new race is driven deeper under ground, so that it needs to be excavated by a new ruler?
Quote: Plus most of thsoe levels hardly seem usuable by creatures as large as giants and dragons. I cut out the giants altogether just cause it seemed like one too many steps in the story. Anyway just some ideas to play with.
I guess this is what Rafael calls Gygaxian dungeon design. When I first started thinking about this dungeon (before owning the D20 version), my idea was that istead of monsters starting out on top and being driven down, they actually entered from below, either from another plane or from some megadungeon or even a tunnel to some nearby mountains.
Are you removing the Giants from the dungeon as well or just from the history?
Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign

