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Must all Blackmoor Campaigns be epic?
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Havard Wrote:I guess you can either see the edges of the map as the limits of the campaign or you could view what lies beyond those edges as adventure opportunities?

I tend to not see the edges of a map as a limit at all. It is something that prompts me to doing too much work in my own designs - I keep going further and further afield.

Players almost never like to keep it small, they always (at least in my games) go off in some random direction or go to follow the rumour of some distant place. I have always hated railroading, and my players always seemed to be conscious of that.

On the down side, it sometimes takes a while for my new players to start showing initiative. It has been about five years since a player has built a castle in my world. Sad

Alfred
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