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Act 1, Scene 2: Scouting out the Unknown!
[1 EWART: 7+1+4+1+4+2=19
2 GRUMM: 7+1+1+6+2=17
WRETCH: 6+2+2=10]


Both your companions connect neatly with the body of the Wretch!

[Ewart damage roll: 1+1=2 -> 3 damages
Grumm damage roll: 6+1=7 -> 5 damages
Wretch armour roll: 4 -> -0 damage
Total: 8 damages for the Wretch]


and the Wretch is hit extremely hard!
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


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