Thread Rating:
  • 0 Vote(s) - 0 Average
Share Thread:
Must all Blackmoor Campaigns be epic?
#4
garolek Wrote:There are plenty of places to explore in Blackmoor, or more properly surrounding Blackmoor.

The most obvious to my mind would be searching the Valley of the Ancients for the City of Gods. And what is across the North Sea? Some Skandaharans must have legends and rumours. What's north of the Skandaharans? What's across the vastness of Hak? What other frontiers does Thonia have?

All great ideas! I guess you can either see the edges of the map as the limits of the campaign or you could view what lies beyond those edges as adventure opportunities?


Quote:I really like it when my players aquire ships. I like it even more when they get interested in trade (but I have found that this takes some encouraging and many would rather be pirates than traders). Exploring becomes "easy" once the PCs have ships... not that it becomes any less dangerous than overland travel, but longer distances can be mapped out and far away exotic places can be found more quickly.

Interesting. The FFC mentions trade wars between Dan Nichols on the one side and Mello and the Blue Rider on the other.

Quote:Does Blackmoor have a silk road? Is there anything Thonia could want that possible routes to have been cut off by the Afridhi? Is anyone daring enough to attempt exploration in Afridhi occupied territory?

There are quite a few details on the various roads of Blackmoor. I think the main trade route between Thonia and Blackmoor goes through Rug's Station?

One trade route blocked by the Afridhi could be the one leading to the Duchy of the Peaks. The duchy produces gemstones among other things, which ought to be of interest for just about anyone willy to deal with those corrupt scumbags Smile

Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)