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DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr
#3
I actually have two copies -- one of the Guidon version and one of the TSR version -- and they are very similar.

I bought them because (1) they were a Dave/Gary collaboration, and (2) I thought that maybe there would be an OD&D connection in the same way that Chainmail is somewhat connected to OD&D.

Like Greg, I don't really see that DGUTS has much in common with the naval rules from OD&D, but unlike Greg I've never really played the game so maybe my perspective is skewed as well.
Marv / Finarvyn
Member of The Regency Council
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OD&D since 1975

"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson

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