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Dungeon of Sipris Mountain
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Lots of caches of magical equipment: scrolls, potions, wands... I'm thinking mainly low-to-mid powered disposable items that would be useful in battling wizardly types that a DM wouldn't feel too badly about his players getting their hands on.

Traps would more than likely be of the magical variety, more than likely an equal amount of "analog" versions thrown in, in the event of 'dispelling' of magical wards.

Depending on the method(s) used to bring down the mountain, the monsters might be earth elementals, xorn, umber hulks, purple worms. Of course, then there would also be the spirits of the Cabal and Eldritch Underground combatants. Ghosts? Revenants? Preferably a form of undead of suitable enough power to retain spell casting ability, but packs of wights do nicely for guardians of magical goodies against low-to-mid level parties... :twisted:
Rob
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