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[C&C] Using Castles & Crusades with Blackmoor
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C&C and Blackmoor sounds like a perfect match! This idea just appeared in this thread:

FXR Wrote:Thank you for your kind words.

As for rules, I tried to keep things simple, according to the C&C philosophy, but I had to adapt a few things regarding character races.

- Both docrae and halflings are mechanically identical to C&C halflings;
- Cumasti and Westryn elves are mechanically identical to C&C elves;
- High Thonians are treated as C&C humans, except they must choose Charisma, Intelligence or both as prime attributes. They start the game with 5d4x10 extra gold pieces;
- Thonians are treated as C&C humans;
- Peshwah have two Prime attributes (unlike other humans who have three). Like some half-elves, they have an intermediate attribute. They do not suffer the penalty associated with fighting horsemounted and start the game with a steppe charger.[/list

That sounds like a good start. Has anyone else here any experience with C&C?

Any thoughts on what other adjustments may be useful in a Blackmoor Campaign?

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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