10-28-2013, 07:41 AM
Pardon, mdv*, writing in a haste.
*Yes, I just did that.
Do with it whatever you like. It's a completely arbitrary borrowing I took from the WotC Chainmail mini-game,
with the only connection to BM really being that then I thought the Western Oerth map might be of interest.
As far as I see it, other than to supply our Known World with Elves, Ravilla really has no purpose IMC at the moment.
Sure, that's the idea. Basically, after going hog-wild with the lands west of BM (or not so much; if you look at the events of our
actual games, it's always been there) I am looking now for a setting that is low-magic, and relatively stable.
The Great Blay, plus Geneva, and a few other human countries, form the core of the Reunited Kingdom,
and are, essentially, peaceful territories where mundane humans do largely mundane things, sort of like the Almorian lands
and Furyondy in Greyhawk, or Cormyr in FR.
I will spice it up, here and there (for example, Gin is still around), but this is largely as rotundly peaceful as the southern Kingdoms of Kalamar,
where an adventurer apparently has to kidnap the princesses himself to get a quest.
Note, though, that I am basing my geographical approach on the Gygaxian C&C map:
Meaning that the Great Bay is South-EAST of Blackmoor.
![[Image: 8036331006_2649a52d3a.jpg]](http://farm9.staticflickr.com/8450/8036331006_2649a52d3a.jpg)
I have not really set things in stone, but supposedly Thonia, Geneva, and the core of the old empire are to the south of the Great Bay,
as in, Greyhawk's Great Kingdom.
That might be third entry, with a treatment of the more exotic lands (Imperial Tangoro!) being the fourth.
I have also a piece on the lands up north, but that will likely not be released with the campaign's start.
For the campaign itself, I am really just looking at this second piece on the Great Bay.
Whatever follows afterwards, I guess the players will dictate...
*Yes, I just did that.
Havard Wrote:IMC Ravilla is named the Grey Woods, but I probably wont touch this for a long time.
Do with it whatever you like. It's a completely arbitrary borrowing I took from the WotC Chainmail mini-game,
with the only connection to BM really being that then I thought the Western Oerth map might be of interest.
As far as I see it, other than to supply our Known World with Elves, Ravilla really has no purpose IMC at the moment.
Havard Wrote:So, overall looking forward to seeing what ideas you have for all of these. Perhaps further ideas generated from this thread can benefit both projects?
Sure, that's the idea. Basically, after going hog-wild with the lands west of BM (or not so much; if you look at the events of our
actual games, it's always been there) I am looking now for a setting that is low-magic, and relatively stable.
The Great Blay, plus Geneva, and a few other human countries, form the core of the Reunited Kingdom,
and are, essentially, peaceful territories where mundane humans do largely mundane things, sort of like the Almorian lands
and Furyondy in Greyhawk, or Cormyr in FR.
I will spice it up, here and there (for example, Gin is still around), but this is largely as rotundly peaceful as the southern Kingdoms of Kalamar,
where an adventurer apparently has to kidnap the princesses himself to get a quest.
Note, though, that I am basing my geographical approach on the Gygaxian C&C map:
Meaning that the Great Bay is South-EAST of Blackmoor.
![[Image: 8036331006_2649a52d3a.jpg]](http://farm9.staticflickr.com/8450/8036331006_2649a52d3a.jpg)
I have not really set things in stone, but supposedly Thonia, Geneva, and the core of the old empire are to the south of the Great Bay,
as in, Greyhawk's Great Kingdom.
That might be third entry, with a treatment of the more exotic lands (Imperial Tangoro!) being the fourth.
I have also a piece on the lands up north, but that will likely not be released with the campaign's start.
For the campaign itself, I am really just looking at this second piece on the Great Bay.
Whatever follows afterwards, I guess the players will dictate...
