10-24-2013, 04:39 PM
I was longing to run a D&D campaign and I’ve managed to convince my group to play a Castles & Crusades game set in Blackmoor, which I chose because my players didn’t know anything about it and there were some cool ideas.
I was happy to find this forum and profit from the wealth of information you guys share with each other.
So I tought I’d tell you about my campaign and the changes I have made.
Background
When the Sar-Aigu rose from the depths of the ocean and set foot on Blackmoor, they decided to ask an unknown deity what would be the future. They saw three things:
- magic turning on itself (the Mage Wars and the Egg of Coot);
- the death of life, plunged into a deep crater filled with fire (the Well of Souls)
- a meteor falling, followed by a great rain of fire (the arrival of the Beagle followed by the apocalypse brought by technology recovered from the ship).
The Sar-Aigu were scared and retreated to the sea, never to be heard of. Except for one thing: they left a memento or a warning of some sort. They wrote about their visions in their primitive writing on the skin of a great primitive reptile and left it laying on the ground.
Many years ago, a fisherman found the skin and sold it to a sage who spent his life trying to understand the mysterious, progressively becoming insane as he deciphered the strange writings on the skin. The sage was seen as a saint of some sort by some around him and a cult rose. Unfortunately, their activities were put to an end when they succumbed to infighting and cannibalism.
Many years later, in 1030, the Egg of Coot strikes again, except that, this time, he plans better and decides to corrupt certain key individuals, including a Cabal inquisitor.
One of their first target of the inquisitor is a wokan, a former lover of Skelder Ard and the only person in the world which know he has become the Egg of Coot.
The campaign will start as the Inquisitor finally captures the wokan and, despite orders to the contrary, refuses to send her to Vestfold for interrogation.
I was happy to find this forum and profit from the wealth of information you guys share with each other.
So I tought I’d tell you about my campaign and the changes I have made.
Background
When the Sar-Aigu rose from the depths of the ocean and set foot on Blackmoor, they decided to ask an unknown deity what would be the future. They saw three things:
- magic turning on itself (the Mage Wars and the Egg of Coot);
- the death of life, plunged into a deep crater filled with fire (the Well of Souls)
- a meteor falling, followed by a great rain of fire (the arrival of the Beagle followed by the apocalypse brought by technology recovered from the ship).
The Sar-Aigu were scared and retreated to the sea, never to be heard of. Except for one thing: they left a memento or a warning of some sort. They wrote about their visions in their primitive writing on the skin of a great primitive reptile and left it laying on the ground.
Many years ago, a fisherman found the skin and sold it to a sage who spent his life trying to understand the mysterious, progressively becoming insane as he deciphered the strange writings on the skin. The sage was seen as a saint of some sort by some around him and a cult rose. Unfortunately, their activities were put to an end when they succumbed to infighting and cannibalism.
Many years later, in 1030, the Egg of Coot strikes again, except that, this time, he plans better and decides to corrupt certain key individuals, including a Cabal inquisitor.
One of their first target of the inquisitor is a wokan, a former lover of Skelder Ard and the only person in the world which know he has become the Egg of Coot.
The campaign will start as the Inquisitor finally captures the wokan and, despite orders to the contrary, refuses to send her to Vestfold for interrogation.