07-14-2013, 02:50 AM
I finally got the chance to run a one shot with friends set in Blackmoor below the waves of the Black Sea. One played my Homo Amphibious and the other a weird little kobold like creature that was aquatic(Coots attempt to mix kobolds and aquatic dinosaurs to get adorable pets that got annoying). They both come too in the 'Lab' a large construct at the oceans bottom and after maneuvering through its defenses(robots and wizards) they find themselves at a large pool of water and upon instinct dive in to flee from their chasers. Soon after fleeing to a safe 'place' they begin to lick their wounds and encountered a Tylosaurus who smelling the blood grew hungry for a snack. This encounter ended with them trying to escape though the cave they were hiding in. Turns out the player playing the Homo Amphibious didnt noticed the spells he had access to including one that drew the oxygen from the water around a target. The magic system for him was a bit similar to blood magic though, the more he cast spells outside his reach the more he devolves or mutates. The weird kobold thing had no spells or combat abilities except minor empathy that influenced their base stock, dinosaurs! They encountered merfolk hunters who through careful diplomatic relationships/fear didnt kill them on site but did slay the Tylosaurus since it was a creature bred of Coots experiments. Most encounters were weird aquatic things and dinosaurs, it lacked a lot of luster and I saw some things I needed to fix with the classes I designed including the mutate/devolving rules and encounter tables, they lacked flavorful events. The game ended with them in Frog Swamp some how.