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Dave Arneson's Hit Location System: Fixable?
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I think that the D&D hit point system is a feature that makes a game feel like D&D, and the hit location option changed all of that for me. We tried it a few times early on and quickly abandoned it because it made combat way too lethal. (Interesing that one of my players later switched to RQ; guess he was a bigger fan than I knew at the time.)

If I wanted to "fix" the system I'd say ignore it except on a critical hit (natural 20). On a critical hit you could impact a single body part instead of doing double damage (I always play that a natural 20 gives double damage).
Marv / Finarvyn
Member of The Regency Council
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OD&D since 1975

"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson

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