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How well does Blackmoor MMRPG line up with Living Greyhawk?
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Big Mac Wrote:I was kind of hoping that Blackmoor MMRPG would magically line up with Living Greyhawk, but I guess that would be an oversimplification. I suppose that lining up the timeline would be one issue. Once that was done, you would need to factor in Flanaess events, from that time, as background events in a "Blackmoor for Living Greyhawk" coversion document.

Yeah, the timeline is a big issue, but this seems to be easily dealt with using the assumptions in the other thread.

Quote:Greyhawk has this thing of its people being made up by being a mix of several human races. So I'd guess that if you took the Blackmoor races and worked out how they fit into the mix, that might automatically carry over implications about Greyhawk pantheons that could be worshiped in that specific area. That might provide many of the answers. Then you could decide if you want to have new gods (and use Dave Arneson's gods as a new pantheon) or transpose a Blackmoor god over to a Greyhawk god. But I think this is a problem bigger than the MMRPG. I think that religion probably needs its own thread. :?

Race conversions:

Thonians=Oeridians
Skandaharians=Thorillian/Suel Barbarian
Peshwah=Wolf/Tiger Nomads


I agree about religions needing their own thread. I don't see it being a big issue with the MMRPG though as it can be solved in a number of ways without causing problems for those adventures.



Quote:
Quote:Duch of Tenh
OK. So we have an altered location. But would it totally break Blackmoor MMRPG things to alter them to fit into the LG scheme?

If we assume, for example, that Living Greyhawk canon is "correct" and that Blackmoor MMRPG canon is "correct unless it clashes with LG canon" would that give us some sort of way to quickly go through 50-80 percent of Blackmoor MMRPG canon and decide that it works fine as is?

If we could hand wave away the majority of Blackmoor MMRPG canon as "correct", and then come back to take a detailed look at "problematic" things like the Duchy of Tehn, would we actually have to do much? What is the least amount of change we would need to make to have the Duchy of Tehn be as expected by Greyhawk players?

A new location is going to mean different travel times between the Duchy of Tehn. It might also make it move out of the zone of influence of certain other locations and maybe move into the zone of influence of certain other locations. How much of a problem would that be? If an NPC in Blackmoor comes from a land that is twice as far away, is that really going to cause a problem?

I think that we can just ignore the fact that the Duchy of Ten/Tenh is in a different spot and it would not affect the MMRPG much.


Quote:I would assume that we would go with the Greyhawk map of the Blackmoor region (in fact, I'd love to see if Anna Meyer would be willing to build a customised map of Greyhawk's Blackmoor at some point). I figure that a small number of things would need to move around, but that the vast majority of the themes of the MMRPG would copy over to Living Greyhawk standards unchanged and most of the rest could have the least number of changes possible.

A map by Anna Meyer would be cool Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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