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Mornard: Arneson didn't like HP
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Interesting. I had thought to do something similar for a Blackmoor-inspired Castles & Crusades game ala Decipher's Lord of the Rings RPG by using a player's Constitution to represent each block of hit points (4 blocks of human-sized targets with progressively higher penalties the more hits you take). The idea is to do away with class-based Hit Dice but also to make it more Heroic Fantasy than regular D&D since you're supposed to mow down bad guys by the bushel!
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