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Arnesonian Gaming?
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Le Noir Faineant Wrote:What Fin has said.

Kanye Westeros Wrote:Could you unpack this a bit more for me? I'm guessing that site-based is the good old hex crawl where each hex has something interesting? What are event based overland wilderness adventures though?

Not quite - aren't those 4e terms, actually? Smile

Site-based: Evolving around, well, a site, like a dungeon, or a city. The difference being, they are static - the monsters are always where the module puts it, there is no realistic dynamic to the setting.

Event-based: An adventure that follows a course of events that happen WITH or WITHOUT the heroes' interference; for example, the enemy army will attack the third day of the month,
and by noon, the battle will be over.

Most adventures are really a mix of both concepts, but for all I know, Mr Arneson strongly favoured the latter; meaning that his game had less the feel of a boardgame, and more of an interactive story.


Having played in both Greyhawk and Blackmoor, I have to ask where on Earth you're getting your analysis of Gary's and Dave's games from.

Because it matches what I played not a whit.
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