11-19-2012, 05:18 PM
Oh, I almost forgot about them, but... do you remember that caves in Soderfjord (or was it Vestland?) where you have ancient Gnomic technology (calculators and the like) in an area cleared of Gnomes by Kobolds long time ago? I made that technology Blackmoor derived.
I had a Gnomic kingdom/tribe mixed up somehwere in/near Blackmoor and exchanging technology with them in a pretty advanced stage of Blackmoor history.
In my campaigns, Gnomes and Kobolds are always linked and where one is, there is always the other (a bit like Elves and Orcs).
While Gnomes were too technologically superior, keeping the Kobolds out of the door was just a game and during this time they established some colonies in various parts of the world (including Soderfjord, of course).
When Blackmoor is obliterated, the Gnomes (that are not too far) are greatly weakened (but not fully and directly destroyed, as they tinkered with Blackmoor technology and made it "Gnomish"), Kobolds (that are less hurt by the waste disease) take them over and, in relatively short time, get quite a lot of their technology, starting up a glorious civilization somewhere under South Pole ice cap (powered with nuclear reactors, of course).
This civilization is the "fabled" Kobold civilization, very isolationist and based on a highly scientific and phylosophic approach to life. They could possibly rule Mystara, but they are not interested in power, just in knowledge and philosophy, however, their only "weakness" is that they like travelling in secret and helping "underdeveloped" Kobold tribes all over the world (that's where Kurtulmak's "shining" armor suit comes from, for example, but there can be plenty of other interesting situations...).
In the Known World, more recently, history repeats itself again and Kobolds destroy Gnomes in Soderfjord caves, but their technology is in too bad conditions to be salvaged.
Somewhere else, another Kobold tribe was saved from too dangerous enemies and brought to safety in the South Pole secret city (something quite unprecedented, but they were in too desperate situation).
This was a great mistake as the "newcomers" didn't share the high cultural ethos of the Kobold civilization and tried to use their technology to destroy their old enemies - in my campaigns, the missile creating the great Crater in Glantri doesn't come from the crazy old-fashoned dwarves (Modrigswierg? possibly wrong spelling - I don't like a lot that idea...), but from Kobolds using Gnomish-derived technology, that in turn is Blackmoor-derived :roll:
Actually that missile was intended by the "civilized" Kobolds to deflect an asteroid on course for hitting the planet and not as a warfare item.
Once found which kind of damage technology can do and that, no matter what kind of measures you put in place, they can always be used for major destruction, they decide, stoichally, that the lesson from Blackmoor history has to be learnt and (after sending a second missile to the asteroid, effectively saving the planet as intended) they destroy their own civilization in a blast, removing from Mystara this source of technological knowledge (and danger) for the whole world.
I had a Gnomic kingdom/tribe mixed up somehwere in/near Blackmoor and exchanging technology with them in a pretty advanced stage of Blackmoor history.
In my campaigns, Gnomes and Kobolds are always linked and where one is, there is always the other (a bit like Elves and Orcs).
While Gnomes were too technologically superior, keeping the Kobolds out of the door was just a game and during this time they established some colonies in various parts of the world (including Soderfjord, of course).
When Blackmoor is obliterated, the Gnomes (that are not too far) are greatly weakened (but not fully and directly destroyed, as they tinkered with Blackmoor technology and made it "Gnomish"), Kobolds (that are less hurt by the waste disease) take them over and, in relatively short time, get quite a lot of their technology, starting up a glorious civilization somewhere under South Pole ice cap (powered with nuclear reactors, of course).
This civilization is the "fabled" Kobold civilization, very isolationist and based on a highly scientific and phylosophic approach to life. They could possibly rule Mystara, but they are not interested in power, just in knowledge and philosophy, however, their only "weakness" is that they like travelling in secret and helping "underdeveloped" Kobold tribes all over the world (that's where Kurtulmak's "shining" armor suit comes from, for example, but there can be plenty of other interesting situations...).
In the Known World, more recently, history repeats itself again and Kobolds destroy Gnomes in Soderfjord caves, but their technology is in too bad conditions to be salvaged.
Somewhere else, another Kobold tribe was saved from too dangerous enemies and brought to safety in the South Pole secret city (something quite unprecedented, but they were in too desperate situation).
This was a great mistake as the "newcomers" didn't share the high cultural ethos of the Kobold civilization and tried to use their technology to destroy their old enemies - in my campaigns, the missile creating the great Crater in Glantri doesn't come from the crazy old-fashoned dwarves (Modrigswierg? possibly wrong spelling - I don't like a lot that idea...), but from Kobolds using Gnomish-derived technology, that in turn is Blackmoor-derived :roll:
Actually that missile was intended by the "civilized" Kobolds to deflect an asteroid on course for hitting the planet and not as a warfare item.
Once found which kind of damage technology can do and that, no matter what kind of measures you put in place, they can always be used for major destruction, they decide, stoichally, that the lesson from Blackmoor history has to be learnt and (after sending a second missile to the asteroid, effectively saving the planet as intended) they destroy their own civilization in a blast, removing from Mystara this source of technological knowledge (and danger) for the whole world.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.