11-20-2012, 09:39 PM
What Fin has said.
Not quite - aren't those 4e terms, actually?
Site-based: Evolving around, well, a site, like a dungeon, or a city. The difference being, they are static - the monsters are always where the module puts it, there is no realistic dynamic to the setting.
Event-based: An adventure that follows a course of events that happen WITH or WITHOUT the heroes' interference; for example, the enemy army will attack the third day of the month,
and by noon, the battle will be over.
Most adventures are really a mix of both concepts, but for all I know, Mr Arneson strongly favoured the latter; meaning that his game had less the feel of a boardgame, and more of an interactive story.
Kanye Westeros Wrote:Could you unpack this a bit more for me? I'm guessing that site-based is the good old hex crawl where each hex has something interesting? What are event based overland wilderness adventures though?
Not quite - aren't those 4e terms, actually?
Site-based: Evolving around, well, a site, like a dungeon, or a city. The difference being, they are static - the monsters are always where the module puts it, there is no realistic dynamic to the setting.
Event-based: An adventure that follows a course of events that happen WITH or WITHOUT the heroes' interference; for example, the enemy army will attack the third day of the month,
and by noon, the battle will be over.
Most adventures are really a mix of both concepts, but for all I know, Mr Arneson strongly favoured the latter; meaning that his game had less the feel of a boardgame, and more of an interactive story.