09-14-2012, 04:38 AM
Aldarron Wrote:Absolutely. As you know, my campaign is set hundreds of years earlier and I use as much of the ZGG material as feasible. Magic items can usually be converted pretty easily, fluff is usually independent of the rules and monsters can be converted.
Good points.
Quote: If you are only going back 30 years you can use even more. The stuff I avoid is the overly complex numbers of organizations
Which organizations are you thinking about in particular?
Wizards Cabal: Unchanged, although controlled by Mi-Karr as mentioned in another thread. Other leaders also replaced by contemporaries.
Eldritch Underground: Unchanged, although probably much weaker before the Sorcerors Revolt
Quincke's Brigade: Not really sure. Its a very small group anyway.
Ordo Elementalis: These have no presence on Blackmoor at this time as they are trapped on other planes.
Greenwood Brothers: Do not exist before the Afridhi Occupation of
Thieves Guilds/The Coven: Thieves Guilds exist in most towns/cities, but do not yet work together as organized by Debelfry at a later stage.
Silent Guard: Does not yet exist
Scroll and Blade: Does not yet exist?
Topaz Eye: Does not exist before 1031
Gen'Ri: Elven Agents have been working in human lands for centuries. Unchanged.
Sightless Sisters: Blind Warriors. Founded during the Mage Wars
Skandaharian Cultural Society: May exist, but given the frequent Skandaharian raids, I would suspect anyone showing Skandaharian sympathies would be viewed with extreme suspicion if not as downright traitors.
More to be done later...
Quote:and seemingly redundant or late era monsters (tieflings, dragonborne, etc.), and character classes that make no sense in the system I use.
Agreed. I dont use them either, though Half-Demons of various sorts certainly exist.
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign