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5e - Sell it to me.
#7
I agree with pretty much all you wrote, Fin. Smile

The only thing is really, I think it's wrong to think in contrasts here: I don't *hate* 4e, I just have no use for it.
What was it? 1200 pages of basic rules, with bad quality or no setting support at all?

How would a game like that enrich my personal gaming experience?

That's pretty much the same question I will ask 5e. I play maybe once a month, when I am not on the road,
or with a project, and for that, a game has really to be exceptional. If, say, 5e starts with "Temple of the Frog" as its first release,
or the Manual comes with a revamped Greyhawk Gaz, then, hell yeah. But if it's basically a random game that just so happens
to have a familiar name, and if it requires five or more purchases, then I'll skip and rather spend my money on ebay.

I keep bitching about money - it's not that I am that cheap, or broke, or whatever.
It's that an average of 100 bucks for a new game is a lot of money, and I think the gaming industry fails to understand that.
Like, that's two new video games, ten paperback novels, three months of BJJ classes, or an average economy class plane ticket.

(And, let's be honest, the D&D core books plus some basic supplements are more in the 150-200 $ range.)

So, indeed, 5e better be EXACTLY the game that fans demand, which is, oldschool-oriented and moving away from the grid.

Otherwise, do you really think people bother WHAT generic fantasy game they're playing? :wink: No biz without Drizz'!
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