04-22-2012, 08:55 PM
I think there are two types of prep time:
1. Mechanical prep time -- putting together stat blocks, spell lists, monster lists, and so on.
2. Creative prep time -- putting ideas together to generate a campaign, NPC concept, a scenario, or the idea behind a clever monster.
My objection to later editions of D&D is primarily that the shift seems away from #2 and toward #1. And I'm not so interested in #1. If I can throw down a short stat block and run my game, I'm much happier than if I have to create a comprehensive stat block with saves and skills and feats for the monster.
I spend loads of prep time on #2. And enjoy it! 8)
1. Mechanical prep time -- putting together stat blocks, spell lists, monster lists, and so on.
2. Creative prep time -- putting ideas together to generate a campaign, NPC concept, a scenario, or the idea behind a clever monster.
My objection to later editions of D&D is primarily that the shift seems away from #2 and toward #1. And I'm not so interested in #1. If I can throw down a short stat block and run my game, I'm much happier than if I have to create a comprehensive stat block with saves and skills and feats for the monster.
I spend loads of prep time on #2. And enjoy it! 8)
Marv / Finarvyn
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson
