04-23-2012, 08:50 AM
I like this distinction between mechanical and creative prep time Fin. It really helps explain the point I was trying to make. Creative preparation for a game is almost a hobby on its own and one that many of us enjoy. Without it you run the risk of your games becoming mere combat simulations, unless you are good at improvising of course! Similarly, with games that require alot of mechanical preparation (huge stat blocks etc) you are left with less time for the creative stuff.
Of course, there was a time when I was young and had all the time in the world, so perhaps this doesnt matter so much when focusing on new generations of gamers. I do get worried though, when companies speak of coming up with new games where prep time is reduced. Hopefully they are talking about reducing the mechanical prep?
-Havard
Of course, there was a time when I was young and had all the time in the world, so perhaps this doesnt matter so much when focusing on new generations of gamers. I do get worried though, when companies speak of coming up with new games where prep time is reduced. Hopefully they are talking about reducing the mechanical prep?
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
