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Blackmoor and 3.5
#15
finarvyn Wrote:
Havard Wrote:Savage Worlds Blackmoor campaign.
Hmmm. I tried Savage Worlds and just never got into the game system much.
1. I always heard it was "rules lite" and it didn't seem that way to me.
2. I guess I'm more of a fan of levels and SW clearly is totally about the skills.

However, I respect your opinion on gaming and would be interested in knowing how SW is working out for you in a Blackmoor game.

I agree, SW is not rules lite. Its not rules heavy either, but somewhere in between. However it is very easy to learn, and runs fairly quickly with low prep time from the GM. These are some of my draws to the game.

SW does have levels, but they are toned down a bit. More importantly its not a class based system. While there are remnants of classes there, there is nothing preventing your wizard to pick up armor and learn how to wield a sword. SW provides an experience that is different from D&D, but still retains the action paced, heroic feel that I think is important for D&D settings.

In the case of Blackmoor I also like that it has rules for "weird science" and technology as well as magic and fantasy races.

Quote:Did you put much SW-specific information together for the campaign, or do you just "wing it"?

So far I have mostly been winging it. The most important thing is to determine which Edges/Hindrances and Skills are available in the campaign. I might try to write down something more definite later on, both for my own benefit and to share with others.

Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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