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Hello
#18
Julian Grimm Wrote:I have the perfect window to do so. I am hopefully starting a new campaign and Blackmoor is on my radar as the world. I am looking very seriously at this prospect as I want something I haven't done before. I have been perusing the FFC, Blackmarsh and the D&D Blackmoor modules.

Sounds like fun! So far I havent heard any stories from games using Blackmarsh. Would be very interested in hearing more about how that develops! Smile


Julian Grimm Wrote:As an addendum, we have decided on using S&W: Core with some modifications from D@D. I have also grown more interested in Dave's style as a DM. So, if I were not to use Blackmoor as a whole I would be borrowing ideas from Dave's playstyle and world. Since we are just up to getting characters together I still have room to work even up to the first few adventures.

Since I am relatively new to Blackmoor and Arneson's style any pointers are appreciated.


I like that you will be trying to emulate Arneson's style as well as using his setting. Sounds like a pretty interesting experiment. A few things that could help describe Arneson's style:

1) Don't let the rules get in the way of fun
2) If it seems weird, but you and your players like it, it belongs in the campaign.
3) No tolerance for whiners, but be prepared to change things if players voice serious concerns.
4) Dungeons are important, but so is outdoor exploration and warfare.
5) Encourage non-adventuring activities in between adventures ("hobbies")
6) Adventures should include an element of randomness.
7) If you have enough players, let some of them play the monsters.

Other Arneson-knowers, feel free to criticise or add to this list! Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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