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Q&A with Dustin Clingman
#30
TheMystic Wrote:I believe the principle concern on the limitation of our Blackmoor license was to keep another large publisher from coming in and building a large publishing business around a property that was the trademark and property of WoTC. Our license was strictly for books and could not include any other items. This essentially limited the product upside and kept us from being able to really capitalize on the interest that the fans had in the world.

In the end, we had a great time rejuvenating Blackmoor, but our plans to have made a CRPG in the setting were fairly quickly squashed.

That is a real shame. WotC (or maybe Hasbro) seem to want to focus on a tiny part of the D&D IP and do as little as possible with the rest of it. I'm of the opinion that campaign settings are of much more interest than rules, and that they could have been (and still could be) using several settings as the basis for other types of games or entertainment.

There are a lot of classic D&D stories (either in adventures or novels) and I still can't believe that Lord of the Rings was not followed up by a movie version of a D&D story that was already a cult hit.

I think that a computer game based on the dungeons under Castle Blackmoor would probably be something that would have appeal outside the hard-core of fans that have followed the RPG since the first days of D&D.

Maybe you could see if your new company could make a computer game for Robert S. Conley's Blackmarsh Campaign Setting instead. I'm sure that Castle Blackmarsh could do with some love. :wink:
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