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The Term "Arnesonian"
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TheMystic Wrote:I would comment here that an Arnesonian Ideal is embodied in his repetitive calls for the players to have fun. Dave didn't really care at all about the rules. He would generally ignore them outright if it served the greater enjoyment for the group. That's hard to swallow for rules lawyers, but it embodies the first, and arguably, most important thing that Dave wanted.

An excellent point Dustin! It makes sense too, when you think about how the Minnesota guys turned to proto-RPGs such as Braunstein and later Blackmoor according to some sources because they wanted to get away from the lengthy rules arguments dominating parts of the war gaming scene back in the late 1960s.

Quote:This is often a stark contrast to other designers who want to have a lock on their campaign settings and the canon behind it. Dave always cared, but he would reiterate that there are "many Blackmoors, this is only one".

Yeah, it doesnt seem like Dave to have been interested in forcing others to play "his way". On the other hands, for the internet fan community, it is Dave's ideas that unite us Smile

Aldarron Wrote:I don't know if you noticed this Havard, but that was the last webpost Dave made.

Cry



-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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