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[ACKS] Adventurer Conqueror King System
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Havard Wrote:I wonder if this in fact was a mistake from Dave, or if it rather could be a setting statement. Life in the Northern Marches was harsh and farming there with shifting weather, swamplands and harsh winters would in fact make those farmers so inefficient...?

If anyone would know, it's aldarron. His back and forth with Alex in the blog comments was fascinating but a little over my head - fortunately I'll see each of them in person and have it explained to me!

On the one hand, I am reluctant to think Dave was wrong, especially since lots of other things about the ways that his medieval framework does hold together emerged during our work and that of others like ckutalik at Hill Cantons and bargle at Dragonsfoot. On the other hand, I remember Darlene at Gary Con talking about how she used to go a long way to the university library to get the one book that had pictures of unicorns. Compared to the desert it was like back then, we swim in vast oceans of data. It's not inconceivable to think that the one book Dave could find with figures on mercenary prices was representative of a different period or setting than the one book on farm yields. And of course, even with a comparable wealth of data people can still disagree on what it means, much less how to represent it in a game.
"Yezekael Yann, maker of devices", Human Valesman, Tales from the Vales
Co-designer, Adventurer Conqueror King System; contributor, The Mule Abides
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