Every setting has this issue. Due to inconsistencies between different editions of a setting, there will always be some fans who prefer the older material or the newer material or that in-between. Consider discussions of BX Mystara vs Gazetteer Mystara vs AD&D Mystara.
I am a bit wary of such discussions because they tend to make people dig into trenches. Furthermore these trenches are problematic since they are built on the misconception that inconsistencies only occur along certain likes (editions for instance) whereas this is really not the case.
With Blackmoor it is an even more absurd discussion. If you consider the 1970s material alone, meaning the FFC and Supplement II, I will be bold enough to say that this isn't even a Campaign Setting. The FFC, brilliant as it is, is just a collection of notes from Dave's campaign. Viewed solely by themselves, they are quite difficult to understand. Supplement II's Temple of the Frog is little more than a dungeon and doesnt turn Blackmoor into a campaign setting.
I will claim that Blackmoor became a campaign setting in the modern sense with the release of DA1. The DA series presented Arneson's ideas in a much more coherent form. Reading the FFC after having read DA1 makes the FFC a magnificent resource since it adds details that the DA series never got around to covering and having read the DA series, you will understand what is meant by the different nations and other references that may have seemed very confusing previously to anyone who had not played with Dave Arneson.
Do the 3E/4E line make for a new Blackmoor? I don't really think so. The ZG line is heavily based on the DA series and simply reorganizes and expands on what was found there. The really great thing about the D20 Sourcebook is that this is the first time you can read about Blackmoor as a campaign setting without going through the format of an adventure module.
In the case of connections between the settings, I will say that this connection was there from day one. Dave Arneson stated that his campaign was connected to Rob Kuntz' campaign and later Blackmoor players travelled to Gary's campaign. How they were connected was kept fairly vague back then, but they were always connected in some way or other.
Big Mac Wrote:I think that internal politics (between TSR and Dave Arneson) meant that Blackmoor didn't get the sort of extensive OD&D product line that Forgotten Realms has been given by Wizards of the Coast.
It is actually pretty interesting that while the AD&D line spawned a great number of different settings, something that some have claimed was a mistake, marketing-wise, the Classic D&D line chose to keep the settings integrated. Classic D&D had at least four settings: The Known World, the Hollow World, Blackmoor and Thunder Rift. However, they were all integrated into one larger setting. I wonder what would have happened if the AD&D line had followed the same principle, making Faerun and Ansalon different continents on Oerth?
Quote:I think that if Blackmoor had been given its chance (way back then) the OD&D product line would have been totally different.
That is one way of looking at it, but another is that Blackmoor in fact was given a chance. A very likely alternative would have been shutting the trademark down completely, not allowing the DA series to be made.
Quote:It might have been popular enough on its own to have displaced the Mystara campaign setting. Or Dave Arneson might have had more say with the Known World and Mystara might have been subsumed into the Blackmoor Campaign Setting. So some people might not prefer "what could have been", while others might think it was far better.
Seems to speculative to comment much on.
Quote:I'm not sure the Wilderlands connection would have been there if Dave Arneson had been kept busy inside TSR.
Officially no, but the two settings are connected simply through being very similar in terms of atmosphere.
Quote:Hmm. I was under the impression that the ZG version (i.e. Dave Arneson's Blackmoor) was supposed to be a 3e update to Dave Arneson's version. Even if there are ideas in there from other people (and some parts of Dave Arneson's core are excluded) I was under the impression that it was "Blackmoor + new stuff", rather than "something new with elements of Blackmoor".
It is certainly Dave's version first and foremost. Others have made contributions, but this is true for every campaign setting I know.
Quote:I was actually thinking of doing the opposite thing to you (starting with the Zeitguist Games stuff and cherry picking from earlier Blackmoor stuff, especially First Fantasy Campaign).
A good way to start IMO, since the ZG version is the one that is most easily accessible.
Quote:(And as someone who is still pretty new to Blackmoor, I find this very confusing and think it is something that possibly distracts some, would be, fans from getting into Blackmoor.)
I can see that it can seem confusing, but it mainly has to do with nitpicking and purism. These arent things that will be too helpful to someone who is new to a setting.
Quote:I think there are some elements (I'll call them "core") that appear in all versions of Blackmoor. But there are other ("non-core") elements that are specific to M-Blackmoor, G-Blackmoor, W-Blackmoor or whatever.
Here's a quick breakdown:
1) M-Blackmoor: Everything of Arneson's + lots and lots more.
2) G-Blackmoor: According to Gygax, not really the same setting.
3) W-Blackmoor: There is probably no such thing. We're adding the Wilderlands to Blackmoor, not the other way around.
Quote:Forgotten Realms Wiki did an interesting thing, where they used a second "namespace" for the Living Forgotten Realms version of the same article. I think that sort of canon-splitting could help put the "pure" Dave Arneson stuff into the main namespace, but still show people how that fits into the other settings. (Essentially, a theoretical Blackmoor Wiki could have an "Egg of the Coot" article as well as a "Mystara:Egg of the Coot", "Wilderlands:Egg of the Coot" and/or "Greyhawk:Egg of the Coot" articles)
This will rarely be an issue. With the Egg of Coot as with most issues, it will be the same entitiy regardless of add-ons.
Quote:With Blackmoor being something that has "returned to the fans" for the moment, I think that any progress on any type of Blackmoor would be useful (to an extent) to fans of other types of Blackmoor. And progress on the core elements would be useful to everyone.
Agreed!
Quote:So I'm not sure that finding out the favorite Blackmoor is as important as finding out how to dispel confusion between the different iterations.
I read it more as finding out which materials one started out with and where one might have one's preferences in case materials are in contradiction.
Quote:But for the record, I voted for the 3e version, because that is my preferred ruleset. And when people tell me that I can "make a setting my own" they often don't realise that I specifically do not want to do that. I personally would want to play in Dave Arneson's world.
Well, then the discussion is: Do you look for Arneson's original vision, or do you accept that since he cooperated with Ricthie on the DA series and was co-owner of ZG, that these proucts did make up his world?
Quote:For the record the reason I didn't vote for "Blackmoor + something else" (with the something else being Spelljammer) is that I wouldn't want a Blackmoor-lite crystal sphere. I would want a fully working campaign setting surrounded by a bunch of other worlds that also had Arneson-type themes. So to me the core-stuff needs to be more important than the crossover stuff.
The problem you will face here is that Arneson did not publish a complete campaign setting in the 2E/3E sense. He created a very detailed microsetting.
Arneson did not publish a cosmology or even a planetary map for his setting. That said, there is a planetary map for the world of Blackmoor, but it is found in the Hollow World boxed set. As it is the only existing planetary map for Blackmoor, you could use that one even if you dont want the entire Mystara future history. That is the map I use as a basis for my maps by the way.
Havard