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My Blackmoor campaigns have usually been fairly human-centric. Also, I havent found the demihumans all that interesting.
What is your favorite non-human race in the Blackmoor setting (Canon or non-canonical) and what makes that race interesting to you?
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Me either. Dwarves and elves are interesting enough I suppose. I picked dwarves because I like to make them a little more sinister than usual and more underground and drow like. Gnomes, seem really pointless to me as they come off as goofy dwarves with an engineering fetish and that's completely unlike anything from folklore. Halflings add nice color to Blackmoor, but they're really just short englishmen with hairy feet.
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Halflings. Blackmoor is one of the few fantasy worlds where the original short, plump hobbits can still be found.
The whole svelt, knife-weilding Kender assassin-thing doesn't do it for me.
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sheridan Wrote:Halflings. Blackmoor is one of the few fantasy worlds where the original short, plump hobbits can still be found.
The whole svelt, knife-weilding Kender assassin-thing doesn't do it for me.
I'm guessing this is a reference to the 3E Halflings.
For the Docrae, I am making them more exotic still, emphasizing their braided hair, making their skin darker and making them cousings of the distant Karimari.
Havard
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For me the most interesting are the Elves and all the interesting saga (divisions between clans and related root cause) that is connected to them in canon.
Anyway I agree with you that a human centric campaign is a very good choice for Blackmoor.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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I had to pick dwarves because they are not jolly drunken, scottish comic relief in my mind, but dour, xenophobic, brave, tough, and they have secrets. What secrets? That's for them to know.
But I generally don't like to let players run demi-humans if they are supposed to fit into some sort of racial type. In my gonzo games, of course, anything goes.