07-14-2011, 11:41 AM
In the end, is there such a thing as "Arnesonian"? I'm not sure who first used it, but I am pretty sure it comes from Gygaxian, which I am also not really sure what means.
Perhaps this quote can give us a hint to some of the ideals behind Arneson's game design?
Source: http://odd74.proboards.com/index.cgi?ac ... 775&page=1
Thoughts?
-Havard
Perhaps this quote can give us a hint to some of the ideals behind Arneson's game design?
Dave Arneson Wrote:As I have said many times before. Work with what works for you. But be very aware that this adds complications and draw you and your players away from the real treasure, THE STORY. Always remember too that the PLAYER WOULD actually not know the monster stats etc. The have to learn them the hard way Maybe you pack train is loaded down with hundreds of obscure scrolls and tomes. Mine weren't.
"Roll the dice and I will tell you you hit!"
Source: http://odd74.proboards.com/index.cgi?ac ... 775&page=1
Thoughts?
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign