11-25-2009, 03:37 PM
http://mmrpg.zeitgeistgames.com/index.p ... opic&t=369
Havard:
I'm looking for ideas for a Blackmoor campaign. Share your ideas, or experiences from gaming in Blackmoor, whether its right now, in the past or simply ideas for a campaign.
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grimwell:
I picked up Blackmoor at Gen Con as my big splurge. I haven't run a game in about three years and went to GC hoping to check a bunch of systems out. When I spotted Dave at the booth and learned that Blackmoor was republished, it was easy to make the decision to buy. Heck, even if I didn't like the book it was Dave Arneson in the flesh! How better to thank him than to buy it! Wink
After my read through of the sourcebook Blackmoor is definitely the setting for my next campaign. I really enjoyed it. Now to get on topic for you...
The first campaign hook/element that came to me from reading the book was that the Egg of Coot would want to topple the Wizards Cabal as they are reigning in wizards and effectively reducing the number of wizards/sorcerors that could be out there for the Egg to corrupt. With the Arcane Warriors as the enforcement arm of the Cabal's control in Blackmoor, they make great targets for the Egg's plans. Assassination attempts on major AW's, and a series of strikes that aren't necessarily physical -- but are done to stain the Arcane Warrior's prestige. This can be mixed up nicely with rebel wizards/sorcerers getting some 'red herring' blame by the Arcane Warriors and/or some of them actually just seizing the opportunity to strike at the Cabal in 'copy cat' attacks.
If done slowly this makes for some great murder mystery and conspiracy sub themes. If done on a grand scale it's good for absolute chaos and shaking the foundations of things. I'm going to go the first way since this is going to be my first Blackmoor campaign. Don't ant to shake the world too hard until I actually know it.
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-Havard
Havard:
I'm looking for ideas for a Blackmoor campaign. Share your ideas, or experiences from gaming in Blackmoor, whether its right now, in the past or simply ideas for a campaign.
****************************
grimwell:
I picked up Blackmoor at Gen Con as my big splurge. I haven't run a game in about three years and went to GC hoping to check a bunch of systems out. When I spotted Dave at the booth and learned that Blackmoor was republished, it was easy to make the decision to buy. Heck, even if I didn't like the book it was Dave Arneson in the flesh! How better to thank him than to buy it! Wink
After my read through of the sourcebook Blackmoor is definitely the setting for my next campaign. I really enjoyed it. Now to get on topic for you...
The first campaign hook/element that came to me from reading the book was that the Egg of Coot would want to topple the Wizards Cabal as they are reigning in wizards and effectively reducing the number of wizards/sorcerors that could be out there for the Egg to corrupt. With the Arcane Warriors as the enforcement arm of the Cabal's control in Blackmoor, they make great targets for the Egg's plans. Assassination attempts on major AW's, and a series of strikes that aren't necessarily physical -- but are done to stain the Arcane Warrior's prestige. This can be mixed up nicely with rebel wizards/sorcerers getting some 'red herring' blame by the Arcane Warriors and/or some of them actually just seizing the opportunity to strike at the Cabal in 'copy cat' attacks.
If done slowly this makes for some great murder mystery and conspiracy sub themes. If done on a grand scale it's good for absolute chaos and shaking the foundations of things. I'm going to go the first way since this is going to be my first Blackmoor campaign. Don't ant to shake the world too hard until I actually know it.
***************************
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign