12-13-2011, 03:28 PM
From what I understand, Dave Arneson replaced the Chainmail Combat System with a rule system using the Armor Class Mechanic which he based on concepts from a naval combat game called Civil War Ironclads.
It seems to me that this was a pretty brilliant move. I dont know much about Chainmail, but so many other RPGs involve an attack roll, followed by a defense roll. One of the advantages of AC is that you eliminate one of the dice rolls, speeding up combat considerably.
The odd side of AC in D&D is of course that it doesnt distinguish between attacks that miss the opponents and attacks that hit, but dont cause damage.
What do you think of the Armor Class rules?
-Havard
It seems to me that this was a pretty brilliant move. I dont know much about Chainmail, but so many other RPGs involve an attack roll, followed by a defense roll. One of the advantages of AC is that you eliminate one of the dice rolls, speeding up combat considerably.
The odd side of AC in D&D is of course that it doesnt distinguish between attacks that miss the opponents and attacks that hit, but dont cause damage.
What do you think of the Armor Class rules?
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign