12-15-2011, 12:40 PM
Naliseth Spawn
Armor Class: 8
Hit Dice: 1+1**
Move: 90' (30'), Swim 120' (60')
Attacks: 1 fist
Damage: 1d4+1
No. Appearing: 1 (2-24)
Save As: F2
Morale: 9
Treasure Type: B
Intelligence: 6
Alignment: Chaotic
XP Value: 23
Monster Type: Undead, Enchanted (Rare)
Naliseth Spawn are zombie-like humanoids who have been killed and drenched in the blood of a Naliseth. The Naliseth Blood prevents the Spawn from truly dying, keeping them in a sort of Undead-like state. However, since they are not true undead, they cannont be turned. Naliseth Spawn can only be hurt by magical weapons. They can only surive for a few hours outside of water.
Terrain: Water
The Naliseth Spawn first appeared in Dave Arneson's Blackmoor (D20)
-Havard
Armor Class: 8
Hit Dice: 1+1**
Move: 90' (30'), Swim 120' (60')
Attacks: 1 fist
Damage: 1d4+1
No. Appearing: 1 (2-24)
Save As: F2
Morale: 9
Treasure Type: B
Intelligence: 6
Alignment: Chaotic
XP Value: 23
Monster Type: Undead, Enchanted (Rare)
Naliseth Spawn are zombie-like humanoids who have been killed and drenched in the blood of a Naliseth. The Naliseth Blood prevents the Spawn from truly dying, keeping them in a sort of Undead-like state. However, since they are not true undead, they cannont be turned. Naliseth Spawn can only be hurt by magical weapons. They can only surive for a few hours outside of water.
Terrain: Water
The Naliseth Spawn first appeared in Dave Arneson's Blackmoor (D20)
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign