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[BECMI] Monster Conversion: Naliseth Spawn
#1
Naliseth Spawn

Armor Class: 8
Hit Dice: 1+1**
Move: 90' (30'), Swim 120' (60')
Attacks: 1 fist
Damage: 1d4+1
No. Appearing: 1 (2-24)
Save As: F2
Morale: 9
Treasure Type: B
Intelligence: 6
Alignment: Chaotic
XP Value: 23

Monster Type: Undead, Enchanted (Rare)

Naliseth Spawn are zombie-like humanoids who have been killed and drenched in the blood of a Naliseth. The Naliseth Blood prevents the Spawn from truly dying, keeping them in a sort of Undead-like state. However, since they are not true undead, they cannont be turned. Naliseth Spawn can only be hurt by magical weapons. They can only surive for a few hours outside of water.
Terrain: Water

The Naliseth Spawn first appeared in Dave Arneson's Blackmoor (D20)

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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#2
and added this based on the 4e material.

....for a few hours outside of water. The remember very little of their former lives, but are often drawn, without knowing why, to once familiar landmarks and places. Naliseth spawn are able to see with infravision and have a special, spraying vomit attackin which they latch on to a victim, mouth to mouth and force saltwater and poisonous blood into the victims lungs. The victim must save vs poison and overcome the effects of drowning to survive.


is good?
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#3
Aldarron Wrote:and added this based on the 4e material.

....for a few hours outside of water. The remember very little of their former lives, but are often drawn, without knowing why, to once familiar landmarks and places. Naliseth spawn are able to see with infravision and have a special, spraying vomit attackin which they latch on to a victim, mouth to mouth and force saltwater and poisonous blood into the victims lungs. The victim must save vs poison and overcome the effects of drowning to survive.


is good?


Eugh! Big Grin
I cant remember this really gross ability being in the 3E book, but I will check! Smile Its a good addition though. Again, if we include this ability, we will need to increase the XP value. I will look into the details later on Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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#4
The 4e notes are kinda hard to relate to as there are lots of features that seem meaningless to "regular" D&D, but this one is labeled "Watery Vomit (standard encounter)". I added the mouth to mouth and save vs. poison bit cause it seemed to better explain it, but the attack basically fills the victims lungs with water causing drowning.

They are also supposed to be immune to disease and poison, I just noticed.
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