02-22-2015, 12:11 PM
Here's a quick attempt at converting 5E races to Blackmoor:
-Havard
- Dwarf: Dwarves live in the Crystal Peaks, Black Hills, Iron Hills, Stormkiller Mountains and Dragon Hills.
- Dwarf, Mountain: Crystal Peaks and Stormkiller Mountains
- Dwarf, Hill: Black Hills, Iron Hills and Dragon Hills.
- Dwarf, Mountain: Crystal Peaks and Stormkiller Mountains
- Elf: Redwood and Westryn Realm.
- Elf, High: I would use these as Cumasti (Redwood) elves.
- Elf, Wood: I would use these for Westryn
- Elf, Drow: Not allowed
- Elf, High: I would use these as Cumasti (Redwood) elves.
- Human: Common human cultures include Thonians, High Thonians, Skandaharians, Valemen, Peshwa, Frisians
- Halfling: Halflings live in Booh.
- Halfling, Stout: Maybe use these for Docrae?
- Halfling, Hairfoot: Typical Boohfolk Halflings.
- Halfling, Stout: Maybe use these for Docrae?
- Gnome: Gnomes are found scattered around Blackmoor. Rock Gnomes are most common.
- Gnome, Forest: These are mostly loyal citizens of the elven kingdoms.
- Gnome, Rock: These are involved in Blackmoor's production of clockwork tech.
- Gnome, Forest: These are mostly loyal citizens of the elven kingdoms.
- Half-Elf: Half-Elves exist, but only the Cumasti may reproduce with humans.
- Half-Orc: Also represents all crossings between Humans and Beastman races.
- Dragonborn: I would not allow these, but the 4E Blackmoor Sourcebook places them in the Dragon Hills.
- Tiefling: I would not allow these, but the 4E Blackmoor Sourcebook offers some suggestions for Tieflings.
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign