01-26-2010, 03:14 PM
http://wayfarer.myfreeforum.org/posting ... f=41&p=110
Glgnfz:
has ANYONE EVER played one of these three modules?
i guess that never a character in a campaign has achieved immortal status, but perhaps you have played them as one-shots?
i've gotr them all, and i'd like to give them a try - any suggestions which one i could use first)
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VAN:
A friend of mine has played an immortal PC once. If I remeber well he has used the immortal storm.
However, I have to say that my friend didn't have very much fun playing an immortal. Don't talking about the DM, they have played only for 2 sessions! The DM didn't like the fact my friend was able to do anything, he didn't have the fear to die and he got in the most dangerous situation without second thoughts. There was not the classic fear, what will happen if I open the wrong door etc.
Of course I don't want to say what to do or not, I just said an experience I know.
Have a good time! :king:
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Cab:
Never played IM level, never even heard of anyone doing so. I think it could be great fun, if done properly, but hard to wrap your head around.
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alhoon:
As the DM there VAN, I remind you that we had lots of fun.
Also it is not the only time we have played immortals. He was just harassing everything and everyone in every world. It was a fun game but he didn't "think" as a God... only as a powerful mage. Using d20 rules he was a 25th level wizard/15th level cleric and a god... and he went after 7th level paladins, avoiding their armies. It was quite fun.
As a sidenote: I bought the Immortal set a few days ago... It is quite good but not as good as the other sets IMO. OK, your PC is a God... and you still want to go adventuring in forgotten ruins? ! ?
Managing your own plane though is awesome and has very good rules. I have been using a (sorry to admit) better system for Gods that grew over to be usable in the 3rd edition and has many similarities with that game. I'm still adapting my homebrew rules to the ideas I got from the immortal set.
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cab:
In many ways, the second version of the immortals rules (Wrath of the Immortals) is more playable, but it lacks the scope of the original set. Best, I think, treat that first set as a very loose set of guidelines rather than a hard and fast set of rules.
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Havard:
If you end up using IM1, I'd replace New York with something less recognizable, but still futuristic. Actually, I' suggest making it a preserved version of High Tech Blackmoor.
I own all these modules, but never played or ran any of them. In one of my first campaigns (as a player), we all made it to 36th level, conquered the entire Known World and began questing for Immortality. The campaign died at that point, however. :idiot2:
That is as close as I have ever been to using the Immortal rules in play with the brief exception of the time when I was GMing the HWA Trilogy...
Havard
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Glgnfz:
it seems there might be an rpol-immortal-game in the near future... :tchin:
http://www.dragonsfoot.org/forums/viewt ... 453#409453
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ExTSR (Frank Mentzer):
I've mentioned this before, but this is a new hangout, so...
The Marketing Department sent me a memo. They had named the 1st Immortals module (The Immortal Storm). They needed somebody to write an adventure based on that title. They wanted it to be me.
:igh::
So IM1 is sort of an intro to play at that level. While it takes you to fantastic places, it also takes you to present-day New York and Chicago. That's deliberate, and unlike one of the posters above, I do not recommend that you change it, for psychological reasons (unless it truly destroys your plan for the multiverse, which is highly unlikely).
I asked my buddy Bob Blake, who wrote and ran most of the AD&D Open tournaments in the late '70s to early '80s (and had things published through Judges' Guild), to do the second one. And I'd always enjoyed the work of Ken Rolston on other projects, so I was very glad to see him do the third. Both top-notch authors did real good jobs, imho.
I agree wholeheartedly that my boxed set is more Guidelines, and sketchier, than the subsequent Wrath set. I left various things unfinished (or not even begun) when I left TSR to join Gary in a new company; the Rules Compendium was one, and further expansion of Immortals was another.
So it goes; there just isn't time in life to do everything you want. At least I found the time to visit Napoli and Venezia, and spent a whole week in Firenze...
F
***********************
-Havard
Glgnfz:
has ANYONE EVER played one of these three modules?
i guess that never a character in a campaign has achieved immortal status, but perhaps you have played them as one-shots?
i've gotr them all, and i'd like to give them a try - any suggestions which one i could use first)
******************************************
VAN:
A friend of mine has played an immortal PC once. If I remeber well he has used the immortal storm.
However, I have to say that my friend didn't have very much fun playing an immortal. Don't talking about the DM, they have played only for 2 sessions! The DM didn't like the fact my friend was able to do anything, he didn't have the fear to die and he got in the most dangerous situation without second thoughts. There was not the classic fear, what will happen if I open the wrong door etc.
Of course I don't want to say what to do or not, I just said an experience I know.
Have a good time! :king:
*********************************
Cab:
Never played IM level, never even heard of anyone doing so. I think it could be great fun, if done properly, but hard to wrap your head around.
*************************
alhoon:
As the DM there VAN, I remind you that we had lots of fun.
Also it is not the only time we have played immortals. He was just harassing everything and everyone in every world. It was a fun game but he didn't "think" as a God... only as a powerful mage. Using d20 rules he was a 25th level wizard/15th level cleric and a god... and he went after 7th level paladins, avoiding their armies. It was quite fun.
As a sidenote: I bought the Immortal set a few days ago... It is quite good but not as good as the other sets IMO. OK, your PC is a God... and you still want to go adventuring in forgotten ruins? ! ?
Managing your own plane though is awesome and has very good rules. I have been using a (sorry to admit) better system for Gods that grew over to be usable in the 3rd edition and has many similarities with that game. I'm still adapting my homebrew rules to the ideas I got from the immortal set.
***************************
cab:
In many ways, the second version of the immortals rules (Wrath of the Immortals) is more playable, but it lacks the scope of the original set. Best, I think, treat that first set as a very loose set of guidelines rather than a hard and fast set of rules.
**********************************
Havard:
If you end up using IM1, I'd replace New York with something less recognizable, but still futuristic. Actually, I' suggest making it a preserved version of High Tech Blackmoor.
I own all these modules, but never played or ran any of them. In one of my first campaigns (as a player), we all made it to 36th level, conquered the entire Known World and began questing for Immortality. The campaign died at that point, however. :idiot2:
That is as close as I have ever been to using the Immortal rules in play with the brief exception of the time when I was GMing the HWA Trilogy...
Havard
**************************
Glgnfz:
it seems there might be an rpol-immortal-game in the near future... :tchin:
http://www.dragonsfoot.org/forums/viewt ... 453#409453
**********************
ExTSR (Frank Mentzer):
I've mentioned this before, but this is a new hangout, so...
The Marketing Department sent me a memo. They had named the 1st Immortals module (The Immortal Storm). They needed somebody to write an adventure based on that title. They wanted it to be me.
:igh::
So IM1 is sort of an intro to play at that level. While it takes you to fantastic places, it also takes you to present-day New York and Chicago. That's deliberate, and unlike one of the posters above, I do not recommend that you change it, for psychological reasons (unless it truly destroys your plan for the multiverse, which is highly unlikely).
I asked my buddy Bob Blake, who wrote and ran most of the AD&D Open tournaments in the late '70s to early '80s (and had things published through Judges' Guild), to do the second one. And I'd always enjoyed the work of Ken Rolston on other projects, so I was very glad to see him do the third. Both top-notch authors did real good jobs, imho.
I agree wholeheartedly that my boxed set is more Guidelines, and sketchier, than the subsequent Wrath set. I left various things unfinished (or not even begun) when I left TSR to join Gary in a new company; the Rules Compendium was one, and further expansion of Immortals was another.
So it goes; there just isn't time in life to do everything you want. At least I found the time to visit Napoli and Venezia, and spent a whole week in Firenze...
F
***********************
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign