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[ZGG Repost] Schwartzkänner Elves
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http://mmrpg.zeitgeistgames.com/index.p ... opic&t=258

Havard (May 2006)
Here is another idea that popped into my head:

The Scwartzkänner Elves are a group of elves from both the Westryn and Cumasti clans who have left their sylvan ways in the pursuit of Blackmoor Technomancy. Fascinated with this new form of magic, they have completely abandoned their heritage, and become obsessed with technomantic items.

These are the predecessors of the Blacklore Elves from the Hollow World boxed set. They are described as a remnant of the elves living near Blackmoor preserved in the Hollow World, now completely reliant on technomagical toys. I thought they might be interesting to bring into a Blackmoor campaign.

What do you think? How would other elves react to this new group of heretics? Would they bring anything new and useful into the realm of technomancy?
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Spikey:
Techno elves... way to ruin my view of Gnomes and dwarves being the technomancers Sad

I don't like elves of any sort, I never have. I take that back, I love Dark Elves from Warhammer. Maybe if they were evil techno-elves, THAT I could get into.
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Havard:

IMC, Dwarves and Gnomes would still be the main experts on the non-twisted type of Technomancy. The Schwartzkänner Elves might not neccesarily be evil, but they are not exactly good either. Other elves would probably see them as evil, or renegades at best. I dont know about the rest of socitety.

At this time, they represent only a small group, but as technomancy in Blackmoor becomes more widespread, more elves will be drawn into their fold. This has a sort of tragic aspect to it since becoming a Schwarzkänner means abandoning the traditional elven way, and letting go of that sylvan wisdom.

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Spikey:
Why give up the sylvan way? Make everything of wood and magic.

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Havard:
I figure, withing every culture there will be some subgroup that refuses to accept the ways of its own people and become fascinated with outside influences. I doubt they will be downright villains, like the Egg, but their obsession with technomancy generally does not make them very likable. They will probably try to become better at technology than the dwarves, which will only make them less popular among the short folk - These guys do not know how to make friends, but they are still no servants of evil. Could create some interesting situations. Especially if dwarves and gnomes are forced to work with them to survive an attack by a common enemy...
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Spikey:
Dwarves do big steam seige machines, Gnomes tinker with finer stuff and controls for the bigger stuff. I see elf technomancy more focused on developing symbiotic relationships between living things and living growing machinary. Machinary that adapts, it may not be as big and stompy as the dwarven, it may not be as fine or technical as the gnomish, but it tries to adapt to the situation and body it is working with. It can extra limbs easily or remote view points from a home tree, all of this because the body will work with it not fight it.

So basically I see them as bioengineers.
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-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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