07-31-2024, 09:38 PM
I've recently begun a 5e campaign taking place in the Blackmoor setting but before we get into that I need to get into the changes I've done to my world.
The world my players are playing on have had a majority of DnD settings made into continents or in Eberron's case. The moon. (The Radiant Citadel a floating crystal with it's own atmosphere in the planet's orbit).
The next thing of note is I put Dave Arneson's Blackmoor where the Greyhawk Blackmoor is at.
Since there was no official world map of Blackmoor I took the map from the Dave Arneson's Blackmoor Campaign book and made it a bit different. (I have no finished map of this look yet but in future updates I'll post it.
I've had my players start in Northern Blackmoor. North of Bartertown because there was no lore I could find on that region so it was the easiest for me to homebrew. To see the finished map of my Northern Blackmoor. Click here Cawme's Northern Blackmoor Map.
As you can see there are a multitude of new areas here. The keen eyes will see that the Village of Hommlet, Nulb and most definitely The Temple of Elemental Evil is here.
I decided to start my players off with that module along with a few generic adventures before we tackled the larger Blackmoor campaign as I figured this would be the best way to get my players acclimated to the area. I have no doubt they will want to go to Barttown to try and get better gear and loot eventually but for now they are there.
Feel free to ask me about other towns that I've placed there. Like the port town Jozan or the Dwarven City of Baylor against the edge of Mount Baylor. I'm sure some of you are curious about Faren's Rest too.
Some of these cities and locations appear in official modules while some are only mentioned. The only true homebrew town is the port town of Jozan as that was mostly a starting point for my players.
I plan to have the Egg of Coot's watchful eyes and servants keeping an eye on them eventually.
I've started my players in the year of 1028. 2 years before the start of the Ties that Bind adventure.
I plan to run them through every single Blackmoor adventure module I've found on here. Which I have a majority of the official stuff. From the DA1-4 books to the MMRPG to all the ZTG modules. I plan to be able to exhaust this setting for all I can.
eventually I plan take the party further south to Greyhawk itself and get them started on that. However, I know that is years out as I have so much planned for my group and I can't wait to take them on this historical journey where we all learn so much.
I cant wait to plant the seeds for the Egg of Coot. Vecna. Pale Night and so much more not to mention hope one of them plays a sorcerer and they realize how different things were back then in this era of time compared to our current modern era. Cause sorcerers here are shunned and hunted by the Wizard's Cabal.
The world my players are playing on have had a majority of DnD settings made into continents or in Eberron's case. The moon. (The Radiant Citadel a floating crystal with it's own atmosphere in the planet's orbit).
The next thing of note is I put Dave Arneson's Blackmoor where the Greyhawk Blackmoor is at.
Since there was no official world map of Blackmoor I took the map from the Dave Arneson's Blackmoor Campaign book and made it a bit different. (I have no finished map of this look yet but in future updates I'll post it.
I've had my players start in Northern Blackmoor. North of Bartertown because there was no lore I could find on that region so it was the easiest for me to homebrew. To see the finished map of my Northern Blackmoor. Click here Cawme's Northern Blackmoor Map.
As you can see there are a multitude of new areas here. The keen eyes will see that the Village of Hommlet, Nulb and most definitely The Temple of Elemental Evil is here.
I decided to start my players off with that module along with a few generic adventures before we tackled the larger Blackmoor campaign as I figured this would be the best way to get my players acclimated to the area. I have no doubt they will want to go to Barttown to try and get better gear and loot eventually but for now they are there.
Feel free to ask me about other towns that I've placed there. Like the port town Jozan or the Dwarven City of Baylor against the edge of Mount Baylor. I'm sure some of you are curious about Faren's Rest too.
Some of these cities and locations appear in official modules while some are only mentioned. The only true homebrew town is the port town of Jozan as that was mostly a starting point for my players.
I plan to have the Egg of Coot's watchful eyes and servants keeping an eye on them eventually.
I've started my players in the year of 1028. 2 years before the start of the Ties that Bind adventure.
I plan to run them through every single Blackmoor adventure module I've found on here. Which I have a majority of the official stuff. From the DA1-4 books to the MMRPG to all the ZTG modules. I plan to be able to exhaust this setting for all I can.
eventually I plan take the party further south to Greyhawk itself and get them started on that. However, I know that is years out as I have so much planned for my group and I can't wait to take them on this historical journey where we all learn so much.
I cant wait to plant the seeds for the Egg of Coot. Vecna. Pale Night and so much more not to mention hope one of them plays a sorcerer and they realize how different things were back then in this era of time compared to our current modern era. Cause sorcerers here are shunned and hunted by the Wizard's Cabal.