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Arkenealylth Wrote:I think 91 should have a picture of them. Or we had a picture of them somewhere I remember...I think Greg drew it.
It would be great if it could be found... 8)
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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Has anyone attempted a basic D&D or AD&D conversion of these critters?
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Aldarron Wrote:Has anyone attempted a basic D&D or AD&D conversion of these critters?
converting from 3E to Classic D&D is pretty easy. I can see if I can come up with something over the next few days if noone beats me to it.
Looking at these monster writeups, the Drakon'katha have a pretty disappointing spell selection given that their main forte is to be able to cast 2 spells per round, wouldn't you say?
-Havard
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Okay Here is a stab at it. Please make suggestions if you have any. Some bits were drawn from the "Ulupoka" creature in Nicholas Dessaux's Creatures from Unknown Lands - mostly because it kinda worked and I didn't just want to carbon copy Yuan-Ti.
Drakon’katha
% in Lair: -
Numbers: 1-3 (1-3)
Alignment: Chaotic
Intelligence: 3d6
Dexterity: 9
Movement: 12”
Armor Class: 3
Hit Dice: 11 (d6) or 8 +4 (d8) (37 or 40 average HP)
Attacks: 1 bite / 1 tail or charm
Damage: 1d4/2d6
Save As: Mu 9
Treasure Type: C
Drakon’katha are a malevolent and cruel race of four armed serpent-men who dwell deep in the Dweomer realm. They are milky white creatures with a heavy, viscous tail split in two, a short scaly torso and a snake like head with black in black eyes. From the torso emerge four muscular arms. Many Drakon’katha are Chaotic Priests or Magic-users of various levels, and all of them are able to use telepathy and the Charm Person spell at will. These spells are often used to secure a victim as food.
In addition to having extra arms, Drakon’katha also have multiple vocal cords within a dual larynx, allowing them to seemingly speak from two sources at one time. This ability allows the Drakon’katha to cast two spells per round. As one voice is speaking the verbal components for one spell, the other voice can speak the verbal components for the other, using their multiple limbs as needed. The two spells cast while using this ability cannot be the same spell.
Light Sensitivity): Drakon’katha are immediately shaken in the presence of natural direct sunlight and all magic spells they have cast or do cast while in the sunlight cease to function. Spell effects that simulate daylight have the same effect. They will not engage in melee and will instead attempt to flee from the light.
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Aldarron Wrote:Okay Here is a stab at it. Please make suggestions if you have any. Some bits were drawn from the "Ulupoka" creature in Nicholas Dessaux's Creatures from Unknown Lands - mostly because it kinda worked and I didn't just want to carbon copy Yuan-Ti.
Drakon’katha
% in Lair: -
Numbers: 1-3 (1-3)
Alignment: Chaotic
Intelligence: 3d6
Dexterity: 9
Movement: 12”
Armor Class: 3
Hit Dice: 11 (d6) or 8 +4 (d8) (37 or 40 average HP)
Attacks: 1 bite / 1 tail or charm
Damage: 1d4/2d6
Save As: Mu 9
Treasure Type: C
Drakon’katha are a malevolent and cruel race of four armed serpent-men who dwell deep in the Dweomer realm. They are milky white creatures with a heavy, viscous tail split in two, a short scaly torso and a snake like head with black in black eyes. From the torso emerge four muscular arms. Many Drakon’katha are Chaotic Priests or Magic-users of various levels, and all of them are able to use telepathy and the Charm Person spell at will. These spells are often used to secure a victim as food.
In addition to having extra arms, Drakon’katha also have multiple vocal cords within a dual larynx, allowing them to seemingly speak from two sources at one time. This ability allows the Drakon’katha to cast two spells per round. As one voice is speaking the verbal components for one spell, the other voice can speak the verbal components for the other, using their multiple limbs as needed. The two spells cast while using this ability cannot be the same spell.
Light Sensitivity): Drakon’katha are immediately shaken in the presence of natural direct sunlight and all magic spells they have cast or do cast while in the sunlight cease to function. Spell effects that simulate daylight have the same effect. They will not engage in melee and will instead attempt to flee from the light.
Nice work!
I was thinking about treating the ATL (Average Table Level) sets of stats as making a Greater, Medium and Lesser variant of many of the monsters to account for different HD versions.
-Havard
Currently Running: The Blackmoor Vales Saga
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The Drakon’katha are certainly a fascinating race!
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign