Here's a compilation of the Classes and their "paths", and how they might be adapted to Blackmoor.
Barbarian: Skandaharians, Peshwa or Afridhi would be especially suited for this. Westryn Elves could sometimes be Barbarians. Also, whatever culture Marfeldt is from.
- Path of the Berserker: This type of Barbarians are most commonly found in the Skandaharian Jarldoms.
- Path of the Totem Warrior: These would be perfect for the Peshwa and perhaps the Westryn Elves.
Bard: Music and storytellers fit just about anywhere.
- College of Lore: These could fit about anywhere. The Thonian College of Music would be a good fit for these.
- College of Valor: These could be an ideal fit for Skandaharian Skalds.
Cleric: Clerics can be found in all lands and cultures.
Druid: Druids can be found anywhere, though the Vales
- Circle of Land: This is the most common type of druid.
- Arctic: Skandaharian Lands
- Coast: Archlis, Jackport
- Desert: The Desert Realm, south of Thonia.
- Forest: Redwood, Westryn Realm
- Grassland: Plains of Hak
- Mountain: Dragon Hills, Crystal Peaks, Stormkiller Mountains
- Swamp: The Dismal Swamp
- Underdark: Below Blackmoor
- Circle of the Moon:
Fighter: Fighters are found anywhere.
- Champion:
- Battle Master:
- Eldritch Knight: A good model for Arcane Warriors?
Monk: Monks can hail from any race or culture. The Peshwa have many monks. The Monks of the Fallen Star belong here.
- Way of the Open Hand
- Way of Shadow
- Way of the Four Elements: Sounds appropriate for elves?
Paladin: Paladins can come from many cultures and races. Blackmoor (Newgate) is a likely candidate. Replacement for the FFC's "Crusaders".
- Oath of Devotion
- Oath of the Ancients:
- Oath of Vengance
Ranger: Good for elves, Valemen and Peshwa Horse Lords.
Rogue. Rogues are found in most realms, though Vestfold and Maus are good homes for Rogues.
- Thief: The most common variant of Rogues.
- Assassin: There is an Assasins Guild in Mohacs (Thonia)
- Arcane Trickster: More common among elves?
Sorcerer: Sorcerers are hunted by the Wizards Cabal.
- Draconic Bloodline: Descendants of the Dragon Gods.
- Wild Magic: Gain magic by the powerful energies permeating the Black Rock of Blackmoor's ground.
Warlock:
- Pact of the Archfey: Servants of the Ephemeral Realm
- Pact of The Fiend: Those who have made pacts with the "Balrogs" in the service of the Egg.
- Pact of the Great Old One: Pact with the Egg of Coot. As suggested by RobJN.
Wizard: Most mages in the tradition of Skelfer are Wizards. They are trained by the Wizards Cabal.
This is work in progress. Comments and input is welcome!
-Havard