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Mornard: Arneson didn't like HP
#1
Michael Mornard:
Quote:And it's true Dave never liked hit points, he told Victor Raymond and I so in as many words.

Source: http://odd74.proboards.com/index.cgi?ac ... e=4#106953

Interesting, since HP was introduced quite early in the Blackmoor game, wasn't it?

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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#2
What did he propose in alternative?
There are a few options to choose from...
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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#3
Gronan and/or Greg can certainly comment on this better than I, but I seem to remember reading somewhere that Dave liked to use Constitution (or health, or whatever it was called) in place of hit points.

In other words, the "hit point" was a fabrication from Chainmail that took a number of hits (e.g. "hit dice") and converted them into a smaller base unit which was more random, so that a successful attack wouldn't do one hit but a random amount of damage.

I seem to recall that Dave used percentile dice for attributes and that the actual stat represented damage that could be taken, rather than adding an additional "hit point" statistic.

Again, there are probably others more qualified to answer than I am -- I may have dreamed this whole thing up. Tongue
Marv / Finarvyn
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OD&D since 1975

"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson

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#4
Interesting. I had thought to do something similar for a Blackmoor-inspired Castles & Crusades game ala Decipher's Lord of the Rings RPG by using a player's Constitution to represent each block of hit points (4 blocks of human-sized targets with progressively higher penalties the more hits you take). The idea is to do away with class-based Hit Dice but also to make it more Heroic Fantasy than regular D&D since you're supposed to mow down bad guys by the bushel!
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#5
finarvyn Wrote:I seem to recall that Dave used percentile dice for attributes and that the actual stat represented damage that could be taken, rather than adding an additional "hit point" statistic.
Adventures in Fantasy has hit points calculated as Strength/10 + Stamina/15 + Dex/20 with percentile stats. In other parts of the rules, Arneson uses a monster's average hit points number as an indicator of size. So size and hit points are directly related which also means that hit points represents physical damage only with no adjustments for luck or skill. As a character gains levels he becomes harder to hit instead of gaining hit points.
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