12-28-2024, 06:30 AM
So, the deity named Elgath is one that I have been struggling with a bit. He is CN of alignment and the patron of beasts, hunters and archers. He also has this bad reputation surrounding him that the Egg of Coot is a manifestation of Elgath. The DAB book does not give us too much detail on this deity, but the BMPG gives us a bit more.
According to the BMPG p 137, the followers of Elgath are split into various groups:
This group is described in the BMPG p 200.
Group Name: The Howling Lords of the Midnight Hunt
Known Strongholds: Wurm Wood (New Lands)
Leader: Krimean the Wolf King (Archdruid)
Patron Deity: Elgath
So this group gets 1,5 pages dedicated to it in the BMPG. This is an ancient group formed by members who were blessed by Elgath the King of Beasts. They are divided into smaller groups called packs scattered around the North. Each pack has a totem animal (bear, wolf, crocodile, tiger, hawk, and so on). They use Wild Shape or dress up with beast masks, furs and clawed gauntlets in order to look like beasts. They also use animal companions and trained beasts who become part of their packs. Druids, Barbarians, Rangers and Wokans are accepted members. They are on good terms with the other followers of Elgath as well as other druids. They are openly hostile towards the City of Blackmoor as they hate clockwork and steam tech. They are also in open conflict with various beastmen and gatormen tribes. Finally, they hate the Clerics of Odir for their claim of leading the people of the North, but do not engage in open blodshed with them.
So, there are so many groups associated with one deity. I think the main religious divide is between the Druids on the one side and the Hunters/Archers/Clerics on the other, but I am not quite sure what the divide is about. The Paladins seem to be a very small group so we don't have to make a big fuss about them, but I did like that they remind me of the Witchers. The Midnight Hunt group does not seem involved in the religious divide, but they seem like very fierce hunters. Their hostility towards Blackmoor and tech are also noteworthy.
What do you make of this group?
-Havard
According to the BMPG p 137, the followers of Elgath are split into various groups:
- Druids of Elgath: Lead by Archdruid Folmeran Proteus (based in a temple in the outskirts of Jackport)
- Hunters, Archers and Clerics: Lead by Talbert Haver (Cleric). Granted, the text could be interpreted that even this is not a single group, but just in order to not make things too complex I think it makes sense to consider them the same group. It is not clear to me what the Hunters and Archers disagree with the Druids about, but the Druids dislike Clerics being part of the order. Tablert Haver was a Ranger before he became a Cleric. Hunting in a proper and respectful way is important to this group, which has lead them into conflict with the followers of Sollus.
- Paladins of Elgath: Lead by Justinus Folgarth, this small group call themselves the "Hunters of Elgath". Justinius was a Druid before he became the first Paladin of Elgath. They are based in the Wet Woods. This group works to keep magical beasts under control. They give me a Witcher-like vibe.
- The Howling Lords of the Midnight Hunt: This group is not detailed in the section about Churches, but in the chapter about organisations. More below:
This group is described in the BMPG p 200.
Group Name: The Howling Lords of the Midnight Hunt
Known Strongholds: Wurm Wood (New Lands)
Leader: Krimean the Wolf King (Archdruid)
Patron Deity: Elgath
So this group gets 1,5 pages dedicated to it in the BMPG. This is an ancient group formed by members who were blessed by Elgath the King of Beasts. They are divided into smaller groups called packs scattered around the North. Each pack has a totem animal (bear, wolf, crocodile, tiger, hawk, and so on). They use Wild Shape or dress up with beast masks, furs and clawed gauntlets in order to look like beasts. They also use animal companions and trained beasts who become part of their packs. Druids, Barbarians, Rangers and Wokans are accepted members. They are on good terms with the other followers of Elgath as well as other druids. They are openly hostile towards the City of Blackmoor as they hate clockwork and steam tech. They are also in open conflict with various beastmen and gatormen tribes. Finally, they hate the Clerics of Odir for their claim of leading the people of the North, but do not engage in open blodshed with them.
So, there are so many groups associated with one deity. I think the main religious divide is between the Druids on the one side and the Hunters/Archers/Clerics on the other, but I am not quite sure what the divide is about. The Paladins seem to be a very small group so we don't have to make a big fuss about them, but I did like that they remind me of the Witchers. The Midnight Hunt group does not seem involved in the religious divide, but they seem like very fierce hunters. Their hostility towards Blackmoor and tech are also noteworthy.
What do you make of this group?
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign