12-15-2014, 03:03 PM
This session the Player for Krazzek_Thunderkeg purchased pizza for the group and served me a FROSTY beer for two Honor Points, then played a HackMaster card for 3 more Honor Points.
Games are on Tuesdays sometime after 5PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.
++++ START OF SESSION ++++
I took the liberty of summarizing what the party has explored on this level by consolidating the Player's hand drawn map with a photo-shopped version indicating only areas they have been in and highlighting obvious unexplored exits in yellow.
Standing just outside the stainless steel door, the party decided to not assemble the found KEYs and explore the highlighted exits. I also reminded the party game time was nearly 7PM and they had not eaten the whole day. So they decided to eat, take a rest, and Magic Users re-memorized cast spells. Kmaregh wanted to swap spells out, so he burnt Power Word Somersault on Krazzek the Dwarf thus freeing the slot so he could memorize the Scare spell. It also provided a moment's dinner entertainment for the party. (He was a Dwarf after all.) The time spent resting was an hour.
Thus refreshed, the party went back to the room of defeated Bugbears and the sarcophagus, into which they all decided to relieve themselves. (Has they party EVER gone to the bathroom after all these years? Makes you wonder.)
Turning down a hall that Huang and Honda previously had gone partway just as the (first) battle with the Bugbears began, they got in line with Arnold in the lead backed up by Huang and Honda. Just before the entrance to a 30 foot square chamber, Arnold finds a huge ball of string. Pausing to investigate it he is pounced upon by a huge cat as large as a cow, a Nefarian Hellcat.
Taking 21 points of damage on the first round, Arnold was pussy-whipped.
Kmaregh attempted to cast a Sleep spell (this cat is immune). Huang's Martial Arts with his fists were of no effect. Numrendir summoned some Orc Brigands also to no effect. The Party finally realizes it takes a magical weapon to hit this thing. Honda finally scored a hit with her cursed Bastard Sword -2, at least it was magical. Elefus and Huang switched places, since at least Elefus had a Footman's Mace +2.
Meanwhile the cat scored some hits on Honda and turned her attention back to our unconscious Arnold swallowing him whole. Krazzek tried to approach the cat and scratch its tummy but only after cumulative hits from Elefus, Honda and a Magic Missile strike by Special Ed killed it.
Once again this was a creature from the nether planes. As soon as it died it disappeared in a puff of ash and smoke taking Arnold's body with it. At least it was one less Raise Dead for Elefus to cast.
Studying their surroundings the party turned its attention back to the ball of string. It turned out to contain a dead Hobbit. Kmaregh detected a magical ring of unknown type on the dead Halfling's finger and turned it over to Krazzek.
Continuing down the hall that opened up on the other side of the Hellcat's chamber for seventy feet, there was a door just as the hallway turned South. Finding the door unlocked they were met by the unworldly stench a room full of uncleaned kitty litter. The party decided NOT to investigate this room.
Following the hallway further South for a few more twists and turns they ended up once again at the familiar stainless steel wall that could probably be opened by the KEYs they have found.
Declining that they doubled back towards the room that they blasted through the wall of beads and opened a door they had hitherto ignored. They ended up fighting a series of monsters in several rooms.
- Six more Bugbears
- Four Ogres
- Three Gargoyles
They killed all the monsters in turn, but they found out the hard way that using one of their techno-blasters (in its fireball mode) in this unstable dungeon causes a ceiling collapse, which they had to dig out of.
Perusing their map, the Party decided they had cleaned out this section of the underground maze and decided to move on to the room Arnold had previously found the Iron Chest filled with silver, gold, and one of the KEYs.
Upon entering this 30 by 50 foot room with many entrances, they were shortly beset upon by a pair of Umber Hulks. Umber Hulks are interesting foes, because if you don't make a Saving Throw, you end up 'confused' for several rounds (for which most of them were). Although the confusion could actually make you attack these creatures 20 percent of the time. Otherwise you may just stand there or wander off. Perseverance paid off however and one Grease spell successfully cast by Numrendir caused one Umber Hulk to slip and fall delaying its interference by a few rounds while the Party defeated the other. Once slain the Party turned its attention on the fallen one and defeated it.
Leaving this room in the midst of battle down an unexplored hall, Slim (unaffected by confusion) found a steel door as the tunnel headed North.
At this point the we called it a night.
++++ OUT OF CHEESE ERROR ++++
The Player for Kmaregh said he'd be away for two Tuesdays. And since we're expecting a low turnout due to the Holidays, so we declared two weeks of Boardgames until he returns.
Unless of course we have a high turnout. Meaning of course Kmaregh's character may be at the front of any marching order ...
It may also be an auspicious time for Snizzlephish to come out of retirement. We may be able to backtrack to where he left off.
BT
BBBB
++++ CHARACTER ROSTER ++++
PLAYERS
Count Elefus, Human Male Deacon
Sir Weasel, Human Guild Soldier, Enchanter, & Myrmidon
Sir Kmaregh Dismal, Human Evoker
Sir Huang - Human Monk Sub-Master
Dame Honda - Human Samurai Bushi
Numrendir - Human Coercer
Arnold - Human Rutterkin (deceased)
Krazzek Thunderkeg - Dwarf Tracker
NPCs:
Slim, an Elf Presdigitator/Apprentice.
Special Ed - A Human Risk Mage
MISSING CHARACTERS (captured)
Junkbot Jackson - Tracker/Adept
Gerry Castagere, Human Fingersmith, and ever loving devotee of Elefus
Fundisha - Half-Elf Swordsperson
Games are on Tuesdays sometime after 5PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.
++++ START OF SESSION ++++
I took the liberty of summarizing what the party has explored on this level by consolidating the Player's hand drawn map with a photo-shopped version indicating only areas they have been in and highlighting obvious unexplored exits in yellow.
Standing just outside the stainless steel door, the party decided to not assemble the found KEYs and explore the highlighted exits. I also reminded the party game time was nearly 7PM and they had not eaten the whole day. So they decided to eat, take a rest, and Magic Users re-memorized cast spells. Kmaregh wanted to swap spells out, so he burnt Power Word Somersault on Krazzek the Dwarf thus freeing the slot so he could memorize the Scare spell. It also provided a moment's dinner entertainment for the party. (He was a Dwarf after all.) The time spent resting was an hour.
Thus refreshed, the party went back to the room of defeated Bugbears and the sarcophagus, into which they all decided to relieve themselves. (Has they party EVER gone to the bathroom after all these years? Makes you wonder.)
Turning down a hall that Huang and Honda previously had gone partway just as the (first) battle with the Bugbears began, they got in line with Arnold in the lead backed up by Huang and Honda. Just before the entrance to a 30 foot square chamber, Arnold finds a huge ball of string. Pausing to investigate it he is pounced upon by a huge cat as large as a cow, a Nefarian Hellcat.
Taking 21 points of damage on the first round, Arnold was pussy-whipped.
Kmaregh attempted to cast a Sleep spell (this cat is immune). Huang's Martial Arts with his fists were of no effect. Numrendir summoned some Orc Brigands also to no effect. The Party finally realizes it takes a magical weapon to hit this thing. Honda finally scored a hit with her cursed Bastard Sword -2, at least it was magical. Elefus and Huang switched places, since at least Elefus had a Footman's Mace +2.
Meanwhile the cat scored some hits on Honda and turned her attention back to our unconscious Arnold swallowing him whole. Krazzek tried to approach the cat and scratch its tummy but only after cumulative hits from Elefus, Honda and a Magic Missile strike by Special Ed killed it.
Once again this was a creature from the nether planes. As soon as it died it disappeared in a puff of ash and smoke taking Arnold's body with it. At least it was one less Raise Dead for Elefus to cast.
Studying their surroundings the party turned its attention back to the ball of string. It turned out to contain a dead Hobbit. Kmaregh detected a magical ring of unknown type on the dead Halfling's finger and turned it over to Krazzek.
Continuing down the hall that opened up on the other side of the Hellcat's chamber for seventy feet, there was a door just as the hallway turned South. Finding the door unlocked they were met by the unworldly stench a room full of uncleaned kitty litter. The party decided NOT to investigate this room.
Following the hallway further South for a few more twists and turns they ended up once again at the familiar stainless steel wall that could probably be opened by the KEYs they have found.
Declining that they doubled back towards the room that they blasted through the wall of beads and opened a door they had hitherto ignored. They ended up fighting a series of monsters in several rooms.
- Six more Bugbears
- Four Ogres
- Three Gargoyles
They killed all the monsters in turn, but they found out the hard way that using one of their techno-blasters (in its fireball mode) in this unstable dungeon causes a ceiling collapse, which they had to dig out of.
Perusing their map, the Party decided they had cleaned out this section of the underground maze and decided to move on to the room Arnold had previously found the Iron Chest filled with silver, gold, and one of the KEYs.
Upon entering this 30 by 50 foot room with many entrances, they were shortly beset upon by a pair of Umber Hulks. Umber Hulks are interesting foes, because if you don't make a Saving Throw, you end up 'confused' for several rounds (for which most of them were). Although the confusion could actually make you attack these creatures 20 percent of the time. Otherwise you may just stand there or wander off. Perseverance paid off however and one Grease spell successfully cast by Numrendir caused one Umber Hulk to slip and fall delaying its interference by a few rounds while the Party defeated the other. Once slain the Party turned its attention on the fallen one and defeated it.
Leaving this room in the midst of battle down an unexplored hall, Slim (unaffected by confusion) found a steel door as the tunnel headed North.
At this point the we called it a night.
++++ OUT OF CHEESE ERROR ++++
The Player for Kmaregh said he'd be away for two Tuesdays. And since we're expecting a low turnout due to the Holidays, so we declared two weeks of Boardgames until he returns.
Unless of course we have a high turnout. Meaning of course Kmaregh's character may be at the front of any marching order ...
It may also be an auspicious time for Snizzlephish to come out of retirement. We may be able to backtrack to where he left off.
BT
BBBB
++++ CHARACTER ROSTER ++++
PLAYERS
Count Elefus, Human Male Deacon
Sir Weasel, Human Guild Soldier, Enchanter, & Myrmidon
Sir Kmaregh Dismal, Human Evoker
Sir Huang - Human Monk Sub-Master
Dame Honda - Human Samurai Bushi
Numrendir - Human Coercer
Arnold - Human Rutterkin (deceased)
Krazzek Thunderkeg - Dwarf Tracker
NPCs:
Slim, an Elf Presdigitator/Apprentice.
Special Ed - A Human Risk Mage
MISSING CHARACTERS (captured)
Junkbot Jackson - Tracker/Adept
Gerry Castagere, Human Fingersmith, and ever loving devotee of Elefus
Fundisha - Half-Elf Swordsperson
Tracy Johnson
BT
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BT
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