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Blackmoor: End Times (SWADE)
#1
 
I was impressed by this recently published campaign for SWADE https://www.thepiazza.org.uk/bb/viewtopic.php?t=32063 and as a consequence, I'm starting a new campaign on RPoL.
The name of the new campaign is Blackmoor: End Times https://www.rpol.net/game.cgi?gi=78337&date=1693693439 and it will be set in a suitably adapted version of Blackmoor.

If you want to know more, follow the link and see how this idea develops (or not...)  Big Grin

Considering how close we are to the Dave Arneson's Day, I think that it makes sense starting the actual play then! Smile
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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#2
Almost ready to start Smile
Just started... couldn't wait  Angel
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
Reply
#3
In the "public" (i.e. visible) part of the campaign you can find some setting information that relate to my vision of Blackmoor in year 1,082, its population and view of religion.
Any comment / suggestion / hint / recommendation / build?
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
Reply
#4
I'm now running the second third adventure of the campaign and overall things seem to progress well: SWADE seems a suitable ruleset for running Blackmoor adventures and I can appreciate the "old" rule about character development in early Dave Arneson games: one adventure - one advancement (that in D&D is a level, in SWADE is an Advance, but the concept is the same) Smile
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
Reply


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