03-26-2012, 06:59 AM
Warforged recently become much more important in my Blackmoor campaign. I found this article by Ashtagon on Pandius.
I like some of these ideas, but I would like to make it less complex. My original idea was to have it based on the Dwarf Class. To balance this with the improved XP table, I would like to remove some of its immunties. OTOH, I wonder if the reduced benefit from healing magic is too harsh.
Thoughts?
-Havard
Quote:Warforged for Mystara
by Rhialto
Hit Dice, 9d8 +3 hp per level after level 9.
- Minimum constitution score of 9. (nb. no ability score adjustment; D&D uses minimum stats instead of adjusting them as a general rule).
Languages: Warforged have no language of their own. They speak Common, plus whatever extra languages their Intelligence score might allow them.
Living Construct: Immune to poison and disease, sleep, paralysis, nausea, fatigue, exhaustion, and energy drain attacks.
- Cannot heal damage naturally. Magical healing provides only half normal benefit, unless they were memorised as (for example) repair light damage spells.
- Always treated as wearing metal armour where relevant to magical effects, swimming, and so on.
- Always treated as wearing a significant amount of wood where relevant to magical effects (repel wood etc).
- natural weapon - fists (aka slam) 1d4 damage
- natural armour - AC 7 by default. Cannot wear armour, but may be "refitted" with heavier/thicker armour. Treat this refitting as purchasing a piece of armour (standard prices). Such armour cannot be removed (except by refitting), but has no encumbrance for the warforged character. This initial AC 7 means the warforged effectively starts out "refitted" with "leather armour".
Attack and save progression as a fighter. Can benefit from all fighter manoeuvres at appropriate character levels. Experience progression as a magic-user.
I like some of these ideas, but I would like to make it less complex. My original idea was to have it based on the Dwarf Class. To balance this with the improved XP table, I would like to remove some of its immunties. OTOH, I wonder if the reduced benefit from healing magic is too harsh.
Thoughts?
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign