Quote:Good to see you posting here at last Zompa!
:mrgreen:
Quote:Obviously, they got their hands on the Afridhi's formulae and rituals for summoning demons. They probably also found caches of precious gems and jewelry, some of which were either Heirloom Brooches, or improperly sealed black dragonstones.....
Of course, among those gems would have been three very large, perfectly cut specimens that fell into the hands of a certain Nithian by the name of Traldar....
Very nice! Especially the Eye of Traldar connection :wink:
Quote:what the Nithians did in Blackmoor
When the Nithians were at their peak (say, between BC 1100 and BC 800) the Great Rain of Fire was just a couple of millennia in the past so, likely, Blackmoorabilia were easier to find (and the Temple of Remembrance was still available). Lore from elves and dragons could be also have been more detailed as a few of the oldest living members of these races could have heard the story of the fall of Blackmoor by the very witnesses to it.
Perhaps the Nithians just wanted to explore the remnants of Blackmoor just to see if there was anything useful for them.
Quote: what they might have discovered there? Did they bring something back with them?
Well, they could have brought back techno-magic devices and weaponry similar to what can be found in DA3 module (pages 32, 33, 34, 35 and 39, they also cover most of what can be found in DA2 module) or in the HW module (Blacklore elves, pages 37-40).
In principle, modern firearms rules and damages from IM1 module (page 28) could be used to create some more variations.
A few more examples of advanced devices can be found in DA2 module:
- Norn the cyborg (Stephen Rocklin personal guard in the Temple of the Frog DA2 page 37)
- ID code transmitter rings (to open and close doors inside the Temple of the Frog DA2 page 14)
- Computer and computer terminals (DA2 page 36)
Staying more fantasy-themed, a few interesting objects from 4000 BC Blackmoor that the Nithians coud have brought back with them are listed below (all from DA1; the list may not be complete):
- The blue flame sword of Willelm of the Heath (DA1 page 64)
- Eye of the Egg (DA1 page 56), a cursed magical amulet allowing the Egg of Coot to see through the eyes of the bringer.
- Cursed amulet of Miklos Harkusa (DA1 page 55); as an Eye of the Egg but allowing also to send telephatic messages to the bringer.
- Regent of the Mines' helmet (DA1 page 53): "This cap, part armor, part symbol of office, is banded with a gold circlet set with a single large emerald. The helmet also has two midnight black raven’s wings set above the ears, dwarf-style."
- Maroon, the intelligent sword of the Great Swenny (DA1 page 51)
- The White Sword (an intelligent sword) of Garamond Bolitho (DA1 page 50)
- The Great Holy Mace Icon of Brother Richard (DA1 page 48)
- Vasgo, the intelligent sword of Barnabas the Wanderer (DA1 page 47)
- The magical device (not specified) which contains the life essence of Ibis Shatn, a powerful and wicked (female) Thonian mage (DA1 page 47)
Intelligent weapons, in my opinion, could be a great way to bring the voyage on as, once dicovered, they could provide many info about ancient Blackmoor and their forer holders.
Moreover, what if the Egg of Coot actually went into a sort of long slumber during the peak of Blackmoor civilization (maybe as early as 3900 BC) and survived the Great Rain of Fire? The actions of the PCs (for example dressing with an Eye of the Egg) could awake it and - in the attempt to be freed/regain power - the evil being could lead the party to the ancient Land of the Egg, where a confrontation would ensue...
:wink: