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"The Dungeons of Castle Blackmoor": ZGG, 2006.
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Rafael Wrote:A faithful treatment of the original dungeon, through full of small weaknesses, errors and inconsistencies.

Are these "errors" the sort of thing that a "fan project" could put together a "how to fix..." netbook for? Or is it stuff that could only have been fixed by Dave Arneson (and therefore now impossible)?

Rafael Wrote:Still, I enjoyed it. Maybe not very easy to run, but certainly THE single best BM book to pillage for ideas.

I generally prefer sourcebooks to adventures. Do you think that this adventure is better (as a sourcebook) than the proper 3e Blackmoor sourcebooks?
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