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The Wayfarer's Inn • View topic - The Hidden Tomb

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 Post subject: Re: The Hidden Tomb
PostPosted: Fri May 15, 2015 9:30 pm 
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After releasing the spell, Kherim will throw his holy water flasks at Rahotep. The best way to do this depends on the rules and what he can do in one round. He's got a bandolier of holy water flasks: if they would break on impact, he would simply throw all at them at Rahotep.
If he needs to uncork them first, then how many could he throw?

If there is no effect of holy water on mummies, then I assume Kherim would know that, and he'd not do it.

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 Post subject: Re: The Hidden Tomb
PostPosted: Mon May 25, 2015 11:25 am 
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If Gadheron's spell does not harm Rahotep, the mage will fly backwards, to leave the other combatans more room, knowing that he has little to bring to the table, but his spells.

If there is still time, Gadheron will again summon the giant aetheral hand [Bigby's Interposing Hand]. But this time, not for immediate protection! If possible, Gadheron will place the hand between Rahotep, and his undead servants, to clear the field for Sol and the rest of the group to attack.


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 Post subject: Re: The Hidden Tomb
PostPosted: Mon May 25, 2015 7:25 pm 
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OOC: Getting out of the pit without flying or levitation magic in the heat of combat takes quite some time since you have only the rope to do so. It would take at least two melee rounds per character to get out there. I therefore assume that Kherim attacks with holy water while Ahi starts climbing the rope.

Round 3

Party initiative: 5
Rahotep's initiative: 5

Blinding white light fills the air once again as Ahi's sunburst spell goes off. Another howl of pain can be heard from Rahotep as his mummified corpse is swept over by rays of purifying energy.

Sunburst damage: 21

The cleric then starts climbing out of the pit, helped by Eilkhan who yanks him up, whereas Kherim starts throwing flasks of holy water at Rahotep, but he is hampered by Rahotep's unholy word. Instead of throwing two flasks, the paladin only manages to hurl one at the creature. Fortunately, it's a direct hit.

Kherim's holy water attacks: 18
Holy water damage: 2

Meanwhile, Gaderon fails to complete the complicated limited wish, also due to the effects of the unholy word. Uncertain what to do, the mage flies out of the pit, hoping that the others will make room for more devastating spells.

Spell failure chance 50%: 26

So far, Sol seems to be the only one who is obviously unimpressed by the goings-on around him. After the sunburst, he furiously attacks the undead thing before him, but he himself is also the goal of more attacks by the Set Rahotep. Twice, Tizona bites, for a total of 37 points of damage. Rahotep attacks with his crook and a mummified fist, and once again both attacks easily breach Sol's defense. Total damage is 33.

Chances for critical hits for Sol: 10,29
Rahotep's attacks with crook and fist: 16,15
Crook damage: 17
Fist damage: 16

Once more, 10 points of damage taken regenerate for Rahotep.


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 Post subject: Re: The Hidden Tomb
PostPosted: Tue May 26, 2015 7:21 pm 
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Sol (now at 75 hp left) continues to attack, covering for his allies withdrawl.

Two attacks: 11/15, 22/14

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 Post subject: Re: The Hidden Tomb
PostPosted: Fri May 29, 2015 9:29 am 
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If his concentration is still strong enough to even cast a spell, Gadheron will indeed try to cast [Bigby's invisible hand], and try to pin Rahotep to a wall with it, or at least corner the monstruous lich somehow.


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 Post subject: Re: The Hidden Tomb
PostPosted: Fri May 29, 2015 10:26 pm 
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Actually, if possible, Kherim would leave before Ahi. Tactical reasons would make this a better move, so it is possible Sir C?

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 Post subject: Re: The Hidden Tomb
PostPosted: Fri Jun 05, 2015 3:01 pm 
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OOC: The dice roller is once again not available today. I therefore roll the dice the old-fashioned way...

Round 4

Party initiative: 5
Rahotep's initiative: 5

Quickly pulled upwards by Eilkhan, Ahi clambers out of the pit. "Do you need me down there?", Eilkhan asks him.

You all feel that the effects caused by the unholy word start to cease again. Exchanging a flurry of blows with the mummy, Sol scores a hit for 14 points of damage, but the most of it is almost immediately regenerated again by the evil one. Then the warrior steps back besides Kherim, hoping that Rahotep will follow him out into the pit, but the creature doesn't do you the favor. Instead, Rahotep casts a spell and surrounds himself with a magical sphere of protection from good, its effect being immediately noticeable by you. Then Gaderon decscends down in front of the mummy, together with a previously invoked huge magical hand.

Rahotep is now trapped inside his vault by the hand in front of Gaderon. No one of you can attack him physically, and neither can he attack you as long as the hand is in existence. Spellcasting is still possible, of course.

The Sunken Chamber.JPG
The Sunken Chamber.JPG [ 115.39 KiB | Viewed 1093 times ]


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 Post subject: Re: The Hidden Tomb
PostPosted: Fri Jun 05, 2015 8:24 pm 
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"Good move, Gaderon!" cries Kherim. "Can you cast spells with the hand in there? Can you blast that evil to inexistence?"

If Gaderon answers yes, then Kherim will move to leave the pit and let Gaderon do his business without worrying for causing injuries to his friends.

If not...

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 Post subject: Re: The Hidden Tomb
PostPosted: Fri Jun 05, 2015 10:06 pm 
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Sol will take another step backwards and quietly use Tizona's power to cast three cure light wound spells on himself.

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 Post subject: Re: The Hidden Tomb
PostPosted: Tue Jun 09, 2015 8:47 am 
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Gaderon summons a wall of fire behind the hand that holds the mummy, hopefully creating sort of a perverted form of a barbecue grill. [Wall of Fire]


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