Round 2Party initiative: 6 Golem iniative: 1 Once more, you are quicker to strike than the huge and clumsy construct.
Gaderon's disintegrate ray is a direct hit, and Rahotep's
khu disappears from sight - although the mage isn't quite sure if that happened due to his spell or because it had nearly completely faded anyway...
"Kill Khu!" Sol, who hadn't noticed that the human-headed vulture-thing had already blinked out of sight, continues to attack with his warhammer while calling out to his comrades. Once more, he places two nearly-perfect hits that cause great damage (33 hit points) on the golem-idol.
Two chances for a critical hit: 36, 30 ,
Kherim's attacks are equally good, but once again, he feels that his scimitar might break because of the immense forces that are set free when striking the granite-like stone of the idol, and the damage is less than it should be (19 hit points).
(OOC: Another unmodified ST, please)But it was enough. The web of cracks and missing pieces that had covered the idol has become too unstable, and the whole colossus falls apart into a huge pile of debris, in which something can be seen that looks like a now-dead creature.....
A chill falls over your group. The walls ahead shimmer as the scene changes. Two sets of doors are now visible in the empty alcoves.
To the left is a portal of black wood. Green pictures and hieroglyphs upon those two doors depict a priest using a flail to drive off creatures made of fire and other incredible monsters. To the right are doors of bright reddish mahogany. Blue depictions thereon show a wizard who holds a crook aloft, subduing ravenous demons, devils, and fiends that cower below him.
Both gateways are done in the ancient style, with heavy metal hinges and supports. They are closed tight, and each pair is sealed with a large lead cartouche, which you recognize as that of "The Set Rahotep".
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